("tube_right" , JUMPNRUN_TILE_TYPE_TUBE_RIGHT )
("brick" , JUMPNRUN_TILE_TYPE_BRICK )
("square" , JUMPNRUN_TILE_TYPE_SQUARE )
+ ("spike_up" , JUMPNRUN_TILE_TYPE_SPIKE_UP )
+ ("spike_right" , JUMPNRUN_TILE_TYPE_SPIKE_RIGHT )
+ ("spike_down" , JUMPNRUN_TILE_TYPE_SPIKE_DOWN )
+ ("spike_left" , JUMPNRUN_TILE_TYPE_SPIKE_LEFT )
;
items.add
- ("doc", JUMPNRUN_ITEM_TYPE_DOCUMENT)
+ ("doc" , JUMPNRUN_ITEM_TYPE_DOCUMENT )
+ ("checkpoint" , JUMPNRUN_ITEM_TYPE_CHECKPOINT )
+ ("key" , JUMPNRUN_ITEM_TYPE_KEY )
+ ("doc_encrypted", JUMPNRUN_ITEM_TYPE_ENCRYPTED_DOCUMENT)
;
enemies.add