vec2d extent;
} rectangle;
+static inline rectangle rectangle_new(vec2d pos, vec2d extent) { rectangle r = { pos, extent }; return r; }
+
static inline fixed_point rectangle_top (rectangle const *r) { return r->pos.y; }
static inline fixed_point rectangle_left (rectangle const *r) { return r->pos.x; }
static inline fixed_point rectangle_bottom(rectangle const *r) { return fixed_point_add(rectangle_top (r), r->extent.y); }
return v;
}
-static inline void rectangle_move_to (rectangle *r, vec2d new_pos) { r->pos = new_pos; }
-static inline void rectangle_move_to_x(rectangle *r, fixed_point new_x ) { r->pos.x = new_x; }
-static inline void rectangle_move_to_y(rectangle *r, fixed_point new_y ) { r->pos.x = new_y; }
+static inline void rectangle_move_to (rectangle *r, vec2d new_pos) { r->pos = new_pos; }
+static inline void rectangle_move_to_x(rectangle *r, fixed_point new_x ) { r->pos.x = new_x; }
+static inline void rectangle_move_to_y(rectangle *r, fixed_point new_y ) { r->pos.x = new_y; }
+
+static inline void rectangle_move_rel (rectangle *r, vec2d vec ) { r->pos = vec2d_add(r->pos, vec); }
+static inline void rectangle_expand (rectangle *r, vec2d extent ) { r->extent = extent; }
static inline bool rectangle_intersect(rectangle const *r1,
rectangle const *r2) {