enemies.add
("cat" , JUMPNRUN_ENEMY_TYPE_CAT )
("mushroom" , JUMPNRUN_ENEMY_TYPE_MUSHROOM )
- ("kaninchen", JUMPNRUN_ENEMY_TYPE_KANINCHEN)
+ ("bunny" , JUMPNRUN_ENEMY_TYPE_BUNNY )
+ ("kaninchen", JUMPNRUN_ENEMY_TYPE_BUNNY ) // legacy
+ ("snake" , JUMPNRUN_ENEMY_TYPE_SNAKE )
+ ("spiral" , JUMPNRUN_ENEMY_TYPE_SPIRAL )
+ ("rotor" , JUMPNRUN_ENEMY_TYPE_ROTOR )
+ ("dog" , JUMPNRUN_ENEMY_TYPE_DOG )
;
}