Lange Level richtig laden.
[hackover2013-badge-firmware.git] / mock / tools / level-converter.cc
index 922d090..54be8f7 100644 (file)
@@ -18,7 +18,7 @@ extern "C" {
 #include <vector>
 
 enum {
 #include <vector>
 
 enum {
-  LEVEL_LINE_COUNT = 13
+  LEVEL_LINE_COUNT = 14
 };
 
 #define PATH_PREFIX "../badge/jumpnrun/"
 };
 
 #define PATH_PREFIX "../badge/jumpnrun/"
@@ -33,16 +33,32 @@ namespace jnrcpp {
         ("tube_right"    , JUMPNRUN_TILE_TYPE_TUBE_RIGHT    )
         ("brick"         , JUMPNRUN_TILE_TYPE_BRICK         )
         ("square"        , JUMPNRUN_TILE_TYPE_SQUARE        )
         ("tube_right"    , JUMPNRUN_TILE_TYPE_TUBE_RIGHT    )
         ("brick"         , JUMPNRUN_TILE_TYPE_BRICK         )
         ("square"        , JUMPNRUN_TILE_TYPE_SQUARE        )
+        ("spike_up"      , JUMPNRUN_TILE_TYPE_SPIKE_UP      )
+        ("spike_right"   , JUMPNRUN_TILE_TYPE_SPIKE_RIGHT   )
+        ("spike_down"    , JUMPNRUN_TILE_TYPE_SPIKE_DOWN    )
+        ("spike_left"    , JUMPNRUN_TILE_TYPE_SPIKE_LEFT    )
         ;
 
       items.add
         ;
 
       items.add
-        ("doc", JUMPNRUN_ITEM_TYPE_DOCUMENT)
+        ("doc"          , JUMPNRUN_ITEM_TYPE_DOCUMENT          )
+        ("checkpoint"   , JUMPNRUN_ITEM_TYPE_CHECKPOINT        )
+        ("key"          , JUMPNRUN_ITEM_TYPE_KEY               )
+        ("doc_encrypted", JUMPNRUN_ITEM_TYPE_ENCRYPTED_DOCUMENT)
         ;
 
       enemies.add
         ;
 
       enemies.add
-        ("cat"      , JUMPNRUN_ENEMY_TYPE_CAT      )
-        ("mushroom" , JUMPNRUN_ENEMY_TYPE_MUSHROOM )
-       ("kaninchen", JUMPNRUN_ENEMY_TYPE_KANINCHEN)
+        ("cat"          , JUMPNRUN_ENEMY_TYPE_CAT          )
+        ("mushroom"     , JUMPNRUN_ENEMY_TYPE_MUSHROOM     )
+        ("bunny"        , JUMPNRUN_ENEMY_TYPE_BUNNY        )
+        ("kaninchen"    , JUMPNRUN_ENEMY_TYPE_BUNNY        ) // legacy
+        ("snake"        , JUMPNRUN_ENEMY_TYPE_SNAKE        )
+        ("spiral"       , JUMPNRUN_ENEMY_TYPE_SPIRAL       )
+        ("rotor"        , JUMPNRUN_ENEMY_TYPE_ROTOR        )
+        ("dog"          , JUMPNRUN_ENEMY_TYPE_DOG          )
+        ("giraffe"      , JUMPNRUN_ENEMY_TYPE_GIRAFFE      )
+        ("bird"         , JUMPNRUN_ENEMY_TYPE_BIRD         )
+        ("bird_straight", JUMPNRUN_ENEMY_TYPE_BIRD_STRAIGHT)
+        ("bird_dip"     , JUMPNRUN_ENEMY_TYPE_BIRD_DIP     )
         ;
     }
 
         ;
     }
 
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