#include "enemies.h"
#include "items.h"
#include "levels.h"
+#include "shots.h"
#include "tiles.h"
-#include "../util/fixed_point.h"
-#include "../util/rectangle.h"
#include "../ui/sprite.h"
+#include "../util/util.h"
#include <stdbool.h>
#include <stddef.h>
enum {
JUMPNRUN_PLAYING,
- JUMPNRUN_DEAD,
JUMPNRUN_WON,
+ JUMPNRUN_LOST,
JUMPNRUN_ERROR
};
JUMPNRUN_MAX_SPAWNED_ENEMIES = 10
};
-typedef struct jumpnrun_game_state {
- vec2d current_pos;
- vec2d inertia;
- vec2d inertia_mod;
- uint8_t status;
-
- uint8_t tick_minor;
- uint8_t anim_frame;
- uint8_t anim_direction;
-
- int left;
-
- bool touching_ground;
- uint8_t jumpable_frames;
-
- size_t spawned_enemies_counter;
- size_t spawned_enemies[JUMPNRUN_MAX_SPAWNED_ENEMIES];
-} jumpnrun_game_state;
-
-rectangle hacker_rect_current(jumpnrun_game_state const *state);
-
-
+vec2d jumpnrun_player_extents(void);
+void jumpnrun_apply_gravity(vec2d *inertia);
void jumpnrun_passive_movement(vec2d *inertia);
+badge_sprite const *jumpnrun_hacker_symbol(void);
-uint8_t jumpnrun_play(char const *lvname);
+uint8_t jumpnrun_play_level(char const *lvname);
+void jumpnrun_play(void);
#endif