Sprites in Repo geworfen (damit nichts verlorengeht)
[hackover2013-badge-firmware.git] / badge / jumpnrun / tiles.h
index 8010e11..a6a5f70 100644 (file)
@@ -7,12 +7,12 @@
 
 #include <stdint.h>
 
-typedef enum {
-  JUMPNRUN_TILE_TOP    = 1,
-  JUMPNRUN_TILE_BOTTOM = 2,
-  JUMPNRUN_TILE_LEFT   = 4,
-  JUMPNRUN_TILE_RIGHT  = 8
-} jumpnrun_tile_sides;
+enum {
+  JUMPNRUN_COLLISION_TOP    = 1,
+  JUMPNRUN_COLLISION_BOTTOM = 2,
+  JUMPNRUN_COLLISION_LEFT   = 4,
+  JUMPNRUN_COLLISION_RIGHT  = 8
+};
 
 enum {
   JUMPNRUN_TILE_PIXEL_WIDTH  = 5,
@@ -20,8 +20,8 @@ enum {
 };
 
 typedef struct jumpnrun_tile_position {
-  uint16_t x;
-  uint8_t  y;
+  int16_t x;
+  int8_t  y;
 } jumpnrun_tile_position;
 
 typedef struct jumpnrun_tile_type {
@@ -53,6 +53,10 @@ enum {
   JUMPNRUN_TILE_TYPE_TUBE_TOP_RIGHT,
   JUMPNRUN_TILE_TYPE_TUBE_LEFT,
   JUMPNRUN_TILE_TYPE_TUBE_RIGHT,
+  JUMPNRUN_TILE_TYPE_SPIKE_UP,
+  JUMPNRUN_TILE_TYPE_SPIKE_RIGHT,
+  JUMPNRUN_TILE_TYPE_SPIKE_DOWN,
+  JUMPNRUN_TILE_TYPE_SPIKE_LEFT,
 
   JUMPNRUN_TILE_TYPE_COUNT
 };
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