drawLine and drawCircle adapted from a tutorial by Leonard McMillan:
http://www.cs.unc.edu/~mcmillan/
- drawString based on an example from Eran Duchan:
- http://www.pavius.net/downloads/tools/53-the-dot-factory
-
@section LICENSE
Software License Agreement (BSD License)
#include "drawing.h"
-#ifdef CFG_SDCARD
- #include "bmp.h"
-#endif
-
/**************************************************************************/
/* */
/* ----------------------- Private Methods ------------------------------ */
b = t;
}
-/**************************************************************************/
-/*!
- @brief Draws a single bitmap character
-*/
-/**************************************************************************/
-void drawCharBitmap(const uint16_t xPixel, const uint16_t yPixel, uint16_t color, const char *glyph, uint8_t cols, uint8_t rows)
-{
- uint16_t currentY, currentX, indexIntoGlyph;
- uint16_t _row, _col, _colPages;
-
- // set initial current y
- currentY = yPixel;
- currentX = xPixel;
-
- // Figure out how many columns worth of data we have
- if (cols % 8)
- _colPages = cols / 8 + 1;
- else
- _colPages = cols / 8;
-
- for (_row = 0; _row < rows; _row++)
- {
- for (_col = 0; _col < _colPages; _col++)
- {
- if (_row == 0)
- indexIntoGlyph = _col;
- else
- indexIntoGlyph = (_row * _colPages) + _col;
-
- currentY = yPixel + _row;
- currentX = xPixel + (_col*8);
- // send the data byte
- if (glyph[indexIntoGlyph] & (0X80)) drawPixel(currentX, currentY, color);
- if (glyph[indexIntoGlyph] & (0X40)) drawPixel(currentX+1, currentY, color);
- if (glyph[indexIntoGlyph] & (0X20)) drawPixel(currentX+2, currentY, color);
- if (glyph[indexIntoGlyph] & (0X10)) drawPixel(currentX+3, currentY, color);
- if (glyph[indexIntoGlyph] & (0X08)) drawPixel(currentX+4, currentY, color);
- if (glyph[indexIntoGlyph] & (0X04)) drawPixel(currentX+5, currentY, color);
- if (glyph[indexIntoGlyph] & (0X02)) drawPixel(currentX+6, currentY, color);
- if (glyph[indexIntoGlyph] & (0X01)) drawPixel(currentX+7, currentY, color);
- }
- }
-}
-
#if defined CFG_TFTLCD_INCLUDESMALLFONTS & CFG_TFTLCD_INCLUDESMALLFONTS == 1
/**************************************************************************/
/*!
}
#endif
-/**************************************************************************/
-/*!
- @brief Helper method to accurately draw individual circle points
-*/
-/**************************************************************************/
-void drawCirclePoints(int cx, int cy, int x, int y, uint16_t color)
-{
- if (x == 0)
- {
- drawPixel(cx, cy + y, color);
- drawPixel(cx, cy - y, color);
- drawPixel(cx + y, cy, color);
- drawPixel(cx - y, cy, color);
- }
- else if (x == y)
- {
- drawPixel(cx + x, cy + y, color);
- drawPixel(cx - x, cy + y, color);
- drawPixel(cx + x, cy - y, color);
- drawPixel(cx - x, cy - y, color);
- }
- else if (x < y)
- {
- drawPixel(cx + x, cy + y, color);
- drawPixel(cx - x, cy + y, color);
- drawPixel(cx + x, cy - y, color);
- drawPixel(cx - x, cy - y, color);
- drawPixel(cx + y, cy + x, color);
- drawPixel(cx - y, cy + x, color);
- drawPixel(cx + y, cy - x, color);
- drawPixel(cx - y, cy - x, color);
- }
-}
-
/**************************************************************************/
/* */
/* ----------------------- Public Methods ------------------------------- */
/**************************************************************************/
void drawPixel(uint16_t x, uint16_t y, uint16_t color)
{
- if ((x >= lcdGetWidth()) || (y >= lcdGetHeight()))
+ if ((x < lcdGetWidth()) && (y < lcdGetHeight()))
{
- // Pixel out of range
- return;
+ lcdDrawPixel(x, y, color);
}
-
- // Redirect to LCD
- lcdDrawPixel(x, y, color);
}
/**************************************************************************/
}
#endif
-/**************************************************************************/
-/*!
- @brief Draws a string using the supplied font
-
- @param[in] x
- Starting x co-ordinate
- @param[in] y
- Starting y co-ordinate
- @param[in] color
- Color to use when rendering the font
- @param[in] fontInfo
- Pointer to the FONT_INFO to use when drawing the string
- @param[in] str
- The string to render
-
- @section Example
-
- @code
-
- #include "drivers/displays/tft/fonts/dejavusans9.h"
-
- drawString(0, 90, COLOR_BLACK, &dejaVuSans9ptFontInfo, "DejaVu Sans 9");
- drawString(0, 105, COLOR_BLACK, &dejaVuSans9ptFontInfo, "123456789012345678901234567890");
-
- @endcode
-*/
-/**************************************************************************/
-void drawString(uint16_t x, uint16_t y, uint16_t color, const FONT_INFO *fontInfo, char *str)
-{
- uint16_t currentX, charWidth, characterToOutput;
- const FONT_CHAR_INFO *charInfo;
- uint16_t charOffset;
-
- // set current x, y to that of requested
- currentX = x;
-
- // while not NULL
- while (*str != '\0')
- {
- // get character to output
- characterToOutput = *str;
-
- // get char info
- charInfo = fontInfo->charInfo;
-
- // some fonts have character descriptors, some don't
- if (charInfo != NULL)
- {
- // get correct char offset
- charInfo += (characterToOutput - fontInfo->startChar);
-
- // get width from char info
- charWidth = charInfo->widthBits;
-
- // get offset from char info
- charOffset = charInfo->offset;
- }
- else
- {
- // if no char info, char width is always 5
- charWidth = 5;
-
- // char offset - assume 5 * letter offset
- charOffset = (characterToOutput - fontInfo->startChar) * 5;
- }
-
- // Send individual characters
- // We need to manually calculate width in pages since this is screwy with variable width fonts
- //uint8_t heightPages = charWidth % 8 ? charWidth / 8 : charWidth / 8 + 1;
- drawCharBitmap(currentX, y, color, (const char *)(&fontInfo->data[charOffset]), charWidth, fontInfo->height);
-
- // next char X
- currentX += charWidth + 1;
-
- // next char
- str++;
- }
-}
-
-/**************************************************************************/
-/*!
- @brief Returns the width in pixels of a string when it is rendered
-
- This method can be used to determine whether a string will fit
- inside a specific area, or if it needs to be broken up into multiple
- lines to be properly rendered on the screen.
-
- This function only applied to bitmap fonts (which can have variable
- widths). All smallfonts (if available) are fixed width and can
- easily have their width calculated without costly functions like
- this one.
-
- @param[in] fontInfo
- Pointer to the FONT_INFO for the font that will be used
- @param[in] str
- The string that will be rendered
-*/
-/**************************************************************************/
-uint16_t drawGetStringWidth(const FONT_INFO *fontInfo, char *str)
-{
- uint16_t width = 0;
- uint32_t currChar;
- uint32_t startChar = fontInfo->startChar;
-
- // until termination
- for (currChar = *str; currChar; currChar = *(++str))
- {
- // if char info exists for the font, use width from there
- if (fontInfo->charInfo != NULL)
- {
- width += fontInfo->charInfo[currChar - startChar].widthBits + 1;
- }
- else
- {
- width += 5 + 1;
- }
- }
-
- /* return the width */
- return width > 0 ? width - 1 : width;
-}
-
/**************************************************************************/
/*!
@brief Draws a bresenham line
/**************************************************************************/
void drawCircle (uint16_t xCenter, uint16_t yCenter, uint16_t radius, uint16_t color)
{
- int x = 0;
- int y = radius;
- int p = (5 - radius*4)/4;
-
- drawCirclePoints(xCenter, yCenter, x, y, color);
- while (x < y)
- {
- x++;
- if (p < 0)
- {
- p += 2*x+1;
- }
- else
- {
- y--;
- p += 2*(x-y)+1;
- }
- drawCirclePoints(xCenter, yCenter, x, y, color);
- }
+ drawPixel(xCenter, yCenter+radius, color);
+ drawPixel(xCenter, yCenter-radius, color);
+ drawPixel(xCenter+radius, yCenter, color);
+ drawPixel(xCenter-radius, yCenter, color);
+ drawCorner(xCenter, yCenter, radius, DRAW_CORNERS_ALL, color);
}
/**************************************************************************/
}
}
+/**************************************************************************/
+/*!
+ @brief Draws a single 1-pixel wide corner
+
+ @note Code courtesy Adafruit's excellent GFX lib:
+ https://github.com/adafruit/Adafruit-GFX-Library
+
+ @param[in] xCenter
+ The horizontal center of the circle
+ @param[in] yCenter
+ The vertical center of the circle
+ @param[in] corner
+ The drawCorners_t representing the corner(s) to draw
+ @param[in] color
+ Color used when drawing
+
+ @section EXAMPLE
+
+ @code
+
+ // Draw a top-left corner with a 10 pixel radius, centered at 20, 20
+ drawCorner(20, 20, 10, DRAW_CORNER_TOPLEFT, COLOR_GRAY_128);
+
+ @endcode
+*/
+/**************************************************************************/
+void drawCorner (uint16_t xCenter, uint16_t yCenter, uint16_t r, drawCorners_t corner, uint16_t color)
+{
+ int16_t f = 1 - r;
+ int16_t ddF_x = 1;
+ int16_t ddF_y = -2 * r;
+ int16_t x = 0;
+ int16_t y = r;
+
+ while (x<y)
+ {
+ if (f >= 0)
+ {
+ y--;
+ ddF_y += 2;
+ f += ddF_y;
+ }
+ x++;
+ ddF_x += 2;
+ f += ddF_x;
+ if (corner & DRAW_CORNERS_BOTTOMRIGHT)
+ {
+ drawPixel(xCenter + x, yCenter + y, color);
+ drawPixel(xCenter + y, yCenter + x, color);
+ }
+ if (corner & DRAW_CORNERS_TOPRIGHT)
+ {
+ drawPixel(xCenter + x, yCenter - y, color);
+ drawPixel(xCenter + y, yCenter - x, color);
+ }
+ if (corner & DRAW_CORNERS_BOTTOMLEFT)
+ {
+ drawPixel(xCenter - y, yCenter + x, color);
+ drawPixel(xCenter - x, yCenter + y, color);
+ }
+ if (corner & DRAW_CORNERS_TOPLEFT)
+ {
+ drawPixel(xCenter - y, yCenter - x, color);
+ drawPixel(xCenter - x, yCenter - y, color);
+ }
+ }
+}
+
/**************************************************************************/
/*!
@brief Draws a filled rounded corner
Color used when drawing
*/
/**************************************************************************/
-void drawCornerFilled (uint16_t xCenter, uint16_t yCenter, uint16_t radius, drawCornerPosition_t position, uint16_t color)
+void drawCornerFilled (uint16_t xCenter, uint16_t yCenter, uint16_t radius, drawCorners_t position, uint16_t color)
{
int16_t f = 1 - radius;
int16_t ddF_x = 1;
int16_t xc_px, yc_my, xc_mx, xc_py, yc_mx, xc_my;
int16_t lcdWidth = lcdGetWidth();
- switch (position)
+
+ if ((position & DRAW_CORNERS_TOPRIGHT) || (position & DRAW_CORNERS_TOPLEFT))
{
- case DRAW_CORNERPOSITION_TOPRIGHT:
- case DRAW_CORNERPOSITION_TOPLEFT:
- if (xCenter < lcdWidth) drawLine(xCenter, yCenter-radius < 0 ? 0 : yCenter-radius, xCenter, yCenter, color);
- break;
- case DRAW_CORNERPOSITION_BOTTOMRIGHT:
- case DRAW_CORNERPOSITION_BOTTOMLEFT:
- if (xCenter < lcdWidth) drawLine(xCenter, yCenter-radius < 0 ? 0 : yCenter, xCenter, (yCenter-radius) + (2*radius), color);
- break;
+ if (xCenter < lcdWidth) drawLine(xCenter, yCenter-radius < 0 ? 0 : yCenter-radius, xCenter, yCenter, color);
+ }
+ if ((position & DRAW_CORNERS_BOTTOMRIGHT) || (position & DRAW_CORNERS_BOTTOMLEFT))
+ {
+ if (xCenter < lcdWidth) drawLine(xCenter, yCenter-radius < 0 ? 0 : yCenter, xCenter, (yCenter-radius) + (2*radius), color);
}
while (x<y)
yc_mx = yCenter-x;
yc_my = yCenter-y;
- switch (position)
+
+ if (position & DRAW_CORNERS_TOPRIGHT)
{
- case DRAW_CORNERPOSITION_TOPRIGHT:
if ((xc_px < lcdWidth) && (xc_px >= 0)) drawLine(xc_px, yc_my, xc_px, yCenter, color);
if ((xc_py < lcdWidth) && (xc_py >= 0)) drawLine(xc_py, yc_mx, xc_py, yCenter, color);
- break;
- case DRAW_CORNERPOSITION_BOTTOMRIGHT:
+ }
+ if (position & DRAW_CORNERS_BOTTOMRIGHT)
+ {
if ((xc_px < lcdWidth) && (xc_px >= 0)) drawLine(xc_px, yCenter, xc_px, yc_my + 2*y, color);
if ((xc_py < lcdWidth) && (xc_py >= 0)) drawLine(xc_py, yCenter, xc_py, yc_mx + 2*x, color);
- break;
- case DRAW_CORNERPOSITION_TOPLEFT:
+ }
+ if (position & DRAW_CORNERS_TOPLEFT)
+ {
if ((xc_mx < lcdWidth) && (xc_mx >= 0)) drawLine(xc_mx, yc_my, xc_mx, yCenter, color);
if ((xc_my < lcdWidth) && (xc_my >= 0)) drawLine(xc_my, yc_mx, xc_my, yCenter, color);
- break;
- case DRAW_CORNERPOSITION_BOTTOMLEFT:
+ }
+ if (position & DRAW_CORNERS_BOTTOMLEFT)
+ {
if ((xc_mx < lcdWidth) && (xc_mx >= 0)) drawLine(xc_mx, yCenter, xc_mx, yc_my + 2*y, color);
if ((xc_my < lcdWidth) && (xc_my >= 0)) drawLine(xc_my, yCenter, xc_my, yc_mx + 2*x, color);
- break;
}
}
}
Which corners to round
*/
/**************************************************************************/
-void drawRectangleRounded ( uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color, uint16_t radius, drawRoundedCorners_t corners )
+void drawRoundedRectangleFilled ( uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color, uint16_t radius, drawCorners_t corners )
{
int height;
uint16_t y;
- if (corners == DRAW_ROUNDEDCORNERS_NONE)
+ if (corners == DRAW_CORNERS_NONE)
{
drawRectangleFilled(x0, y0, x1, y1, color);
return;
switch (corners)
{
- case DRAW_ROUNDEDCORNERS_ALL:
- drawCircleFilled(x0 + radius, y0 + radius, radius, color);
- drawCircleFilled(x1 - radius, y0 + radius, radius, color);
- drawCircleFilled(x0 + radius, y1 - radius, radius, color);
- drawCircleFilled(x1 - radius, y1 - radius, radius, color);
+ case DRAW_CORNERS_ALL:
+ drawCornerFilled(x0 + radius, y0 + radius, radius, DRAW_CORNERS_TOPLEFT, color);
+ drawCornerFilled(x1 - radius, y0 + radius, radius, DRAW_CORNERS_TOPRIGHT, color);
+ drawCornerFilled(x0 + radius, y1 - radius, radius, DRAW_CORNERS_BOTTOMLEFT, color);
+ drawCornerFilled(x1 - radius, y1 - radius, radius, DRAW_CORNERS_BOTTOMRIGHT, color);
if (radius*2+1 < height)
{
drawRectangleFilled(x0, y0 + radius, x0 + radius, y1 - radius, color);
drawRectangleFilled(x1 - radius, y0 + radius, x1, y1 - radius, color);
}
break;
- case DRAW_ROUNDEDCORNERS_TOP:
- drawCircleFilled(x0 + radius, y0 + radius, radius, color);
- drawCircleFilled(x1 - radius, y0 + radius, radius, color);
+ case DRAW_CORNERS_TOP:
+ drawCornerFilled(x0 + radius, y0 + radius, radius, DRAW_CORNERS_TOPLEFT, color);
+ drawCornerFilled(x1 - radius, y0 + radius, radius, DRAW_CORNERS_TOPRIGHT, color);
drawRectangleFilled(x0, y0 + radius, x0 + radius, y1, color);
drawRectangleFilled(x1 - radius, y0 + radius, x1, y1, color);
break;
- case DRAW_ROUNDEDCORNERS_BOTTOM:
- drawCircleFilled(x0 + radius, y1 - radius, radius, color);
- drawCircleFilled(x1 - radius, y1 - radius, radius, color);
+ case DRAW_CORNERS_BOTTOM:
+ drawCornerFilled(x0 + radius, y1 - radius, radius, DRAW_CORNERS_BOTTOMLEFT, color);
+ drawCornerFilled(x1 - radius, y1 - radius, radius, DRAW_CORNERS_BOTTOMRIGHT, color);
drawRectangleFilled(x0, y0, x0 + radius, y1 - radius, color);
drawRectangleFilled(x1 - radius, y0, x1, y1 - radius, color);
break;
- case DRAW_ROUNDEDCORNERS_LEFT:
- drawCircleFilled(x0 + radius, y0 + radius, radius, color);
- drawCircleFilled(x0 + radius, y1 - radius, radius, color);
+ case DRAW_CORNERS_LEFT:
+ drawCornerFilled(x0 + radius, y0 + radius, radius, DRAW_CORNERS_TOPLEFT, color);
+ drawCornerFilled(x0 + radius, y1 - radius, radius, DRAW_CORNERS_BOTTOMLEFT, color);
if (radius*2+1 < height)
{
drawRectangleFilled(x0, y0 + radius, x0 + radius, y1 - radius, color);
}
drawRectangleFilled(x1 - radius, y0, x1, y1, color);
break;
- case DRAW_ROUNDEDCORNERS_RIGHT:
- drawCircleFilled(x1 - radius, y0 + radius, radius, color);
- drawCircleFilled(x1 - radius, y1 - radius, radius, color);
+ case DRAW_CORNERS_RIGHT:
+ drawCornerFilled(x1 - radius, y0 + radius, radius, DRAW_CORNERS_TOPRIGHT, color);
+ drawCornerFilled(x1 - radius, y1 - radius, radius, DRAW_CORNERS_BOTTOMRIGHT, color);
if (radius*2+1 < height)
{
drawRectangleFilled(x1 - radius, y0 + radius, x1, y1 - radius, color);
}
}
+/**************************************************************************/
+/*!
+ @brief Draws a gradient-filled rectangle
+
+ @param[in] x0
+ Starting x co-ordinate
+ @param[in] y0
+ Starting y co-ordinate
+ @param[in] x1
+ Ending x co-ordinate
+ @param[in] y1
+ Ending y co-ordinate
+ @param[in] startColor
+ The color at the start of the gradient
+ @param[in] endColor
+ The color at the end of the gradient
+
+ @section EXAMPLE
+
+ @code
+
+ #include "drivers/displays/tft/drawing.h"
+ #include "drivers/displays/tft/aafonts.h"
+ #include "drivers/displays/tft/aafonts/aa2/DejaVuSansCondensed14_AA2.h"
+
+ // Draw a gradient-filled rectangle with anti-aliased text inside it
+
+ uint16_t btnWidth, btnHeight, btnX, btnY;
+ uint16_t fntX, fntY;
+
+ btnWidth = 200;
+ btnHeight = 20;
+ btnX = 10;
+ btnY = 30;
+
+ lcdFillRGB(0xFFFF);
+
+ drawRectangle(btnX-1, btnY-1, btnX+btnWidth+1, btnY+btnHeight+1, COLOR_GRAY_80);
+ drawGradient(btnX, btnY, btnX+btnWidth, btnY+btnHeight, COLOR_WHITE, COLOR_GRAY_128);
+
+ // Center text vertically and horizontally
+ fntY = btnY + ((btnHeight - DejaVuSansCondensed14_AA2.fontHeight) / 2);
+ fntX = btnX + ((btnWidth - aafontsGetStringWidth(&DejaVuSansCondensed14_AA2, "Click to continue"))/2);
+ aafontsDrawString(fntX, fntY, COLORTABLE_AA2_BLACKONWHITE, &DejaVuSansCondensed14_AA2, "Click to continue");
+
+ @endcode
+*/
+/**************************************************************************/
+void drawGradient ( uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t startColor, uint16_t endColor)
+{
+ int height;
+ uint16_t x, y;
+ uint8_t r, g, b;
+ int16_t rDelta, gDelta, bDelta;
+
+ // Clear gradient steps, etc.
+ r = g = b = 0;
+ rDelta = gDelta = bDelta = 0;
+
+ if (y1 < y0)
+ {
+ // Switch y1 and y0
+ y = y1;
+ y1 = y0;
+ y0 = y;
+ }
+
+ if (x1 < x0)
+ {
+ // Switch x1 and x0
+ x = x1;
+ x1 = x0;
+ x0 = x;
+ }
+
+ height = y1 - y0;
+
+ // Calculate global r/g/b changes between start and end colors
+ rDelta = ((endColor >> 11) & 0x1F) - ((startColor >> 11) & 0x1F);
+ gDelta = ((endColor >> 5) & 0x3F) - ((startColor >> 5) & 0x3F);
+ bDelta = (endColor & 0x1F) - (startColor & 0x1F);
+
+ // Calculate interpolation deltas to 2 decimal places (fixed point)
+ rDelta = (rDelta * 100) / height;
+ gDelta = (gDelta * 100) / height;
+ bDelta = (bDelta * 100) / height;
+
+ // Draw individual lines
+ for (height = y0; y1 > height - 1; ++height)
+ {
+ // Calculate new rgb values based on: start color + (line number * interpolation delta)
+ r = ((startColor >> 11) & 0x1F) + ((rDelta * (height - y0)) / 100);
+ g = ((startColor >> 5) & 0x3F) + ((gDelta * (height - y0)) / 100);
+ b = (startColor & 0x1F) + ((bDelta * (height - y0)) / 100);
+ drawLine(x0, height, x1, height, ((r & 0x1F) << 11) | ((g & 0x3F) << 5) | (b & 0x1F));
+ }
+}
+
/**************************************************************************/
/*!
@brief Draws a triangle
}
}
-/**************************************************************************/
-/*!
- @brief Converts a 24-bit RGB color to an equivalent 16-bit RGB565 value
-
- @param[in] r
- 8-bit red
- @param[in] g
- 8-bit green
- @param[in] b
- 8-bit blue
-
- @section Example
-
- @code
-
- // Get 16-bit equivalent of 24-bit color
- uint16_t gray = drawRGB24toRGB565(0x33, 0x33, 0x33);
-
- @endcode
-*/
-/**************************************************************************/
-uint16_t drawRGB24toRGB565(uint8_t r, uint8_t g, uint8_t b)
-{
- return ((r / 8) << 11) | ((g / 4) << 5) | (b / 8);
-}
-
-/**************************************************************************/
-/*!
- @brief Converts a 16-bit RGB565 color to a standard 32-bit BGRA32
- color (with alpha set to 0xFF)
-
- @param[in] color
- 16-bit rgb565 color
-
- @section Example
-
- @code
-
- // First convert 24-bit color to RGB565
- uint16_t rgb565 = drawRGB24toRGB565(0xFF, 0x00, 0x00);
-
- // Convert RGB565 color back to BGRA32
- uint32_t bgra32 = drawRGB565toBGRA32(rgb565);
-
- // Display results
- printf("BGRA32: 0x%08X R: %u G: %u B: %u A: %u \r\n",
- bgra32,
- (bgra32 & 0x000000FF), // Blue
- (bgra32 & 0x0000FF00) >> 8, // Green
- (bgra32 & 0x00FF0000) >> 16, // Red
- (bgra32 & 0xFF000000) >> 24); // Alpha
-
- @endcode
-*/
-/**************************************************************************/
-uint32_t drawRGB565toBGRA32(uint16_t color)
-{
- uint32_t bits = (uint32_t)color;
- uint32_t blue = bits & 0x001F; // 5 bits blue
- uint32_t green = bits & 0x07E0; // 6 bits green
- uint32_t red = bits & 0xF800; // 5 bits red
-
- // Return shifted bits with alpha set to 0xFF
- return (red << 8) | (green << 5) | (blue << 3) | 0xFF000000;
-}
-
-/**************************************************************************/
-/*!
- @brief Reverses a 16-bit color from BGR to RGB
-*/
-/**************************************************************************/
-uint16_t drawBGR2RGB(uint16_t color)
-{
- uint16_t r, g, b;
-
- b = (color>>0) & 0x1f;
- g = (color>>5) & 0x3f;
- r = (color>>11) & 0x1f;
-
- return( (b<<11) + (g<<5) + (r<<0) );
-}
-
-/**************************************************************************/
-/*!
- @brief Draws a progress bar with rounded corners
-
- @param[in] x
- Starting x location
- @param[in] y
- Starting y location
- @param[in] width
- Total width of the progress bar in pixels
- @param[in] height
- Total height of the progress bar in pixels
- @param[in] borderCorners
- The type of rounded corners to render with the progress bar border
- @param[in] progressCorners
- The type of rounded corners to render with the inner progress bar
- @param[in] borderColor
- 16-bit color for the outer border
- @param[in] borderFillColor
- 16-bit color for the interior of the outer border
- @param[in] progressBorderColor
- 16-bit color for the progress bar's border
- @param[in] progressFillColor
- 16-bit color for the inner bar's fill
- @param[in] progress
- Progress percentage (between 0 and 100)
-
- @section Example
-
- @code
- #include "drivers/displays/tft/drawing.h"
-
- // Draw a the progress bar (150x15 pixels large, starting at X:10, Y:195
- // with rounded corners on the top and showing 72% progress)
- drawProgressBar(10, 195, 150, 15, DRAW_ROUNDEDCORNERS_TOP, DRAW_ROUNDEDCORNERS_TOP, COLOR_DARKERGRAY, COLOR_DARKGRAY, COLOR_LIMEGREENDIM, COLOR_LIMEGREEN, 72 );
-
- @endcode
-*/
-/**************************************************************************/
-void drawProgressBar ( uint16_t x, uint16_t y, uint16_t width, uint16_t height, drawRoundedCorners_t borderCorners, drawRoundedCorners_t progressCorners, uint16_t borderColor, uint16_t borderFillColor, uint16_t progressBorderColor, uint16_t progressFillColor, uint8_t progress )
-{
- // Draw border with rounded corners
- drawRectangleRounded(x, y, x + width, y + height, borderColor, 5, borderCorners);
- drawRectangleRounded(x+1, y+1, x + width - 1, y + height - 1, borderFillColor, 5, borderCorners);
-
- // Progress bar
- if (progress > 0 && progress <= 100)
- {
- // Calculate bar size
- uint16_t bw;
- bw = (width - 6); // bar at 100%
- if (progress != 100)
- {
- bw = (bw * progress) / 100;
- }
- drawRectangleRounded(x + 3, y + 3, bw + x + 3, y + height - 3, progressBorderColor, 5, progressCorners);
- drawRectangleRounded(x + 4, y + 4, bw + x + 3 - 1, y + height - 4, progressFillColor, 5, progressCorners);
- }
-}
-
-/**************************************************************************/
-/*!
- @brief Draws a simple button
-
- @param[in] x
- Starting x location
- @param[in] y
- Starting y location
- @param[in] width
- Total width of the button in pixels
- @param[in] height
- Total height of the button in pixels
- @param[in] fontInfo
- Pointer to the FONT_INFO used to render the button text
- @param[in] fontHeight
- The height in pixels of the font (used for centering)
- @param[in] borderclr
- The rgb565 border color
- @param[in] fillclr
- The rgb565 background color
- @param[in] fontclr
- The rgb565 font color
- @param[in] text
- The text to render on the button
-
- @section Example
-
- @code
-
- #include "drivers/displays/tft/drawing.h"
- #include "drivers/displays/tft/fonts/dejavusans9.h"
-
- // Draw two buttons using Vera Sans Bold 9
- drawButton(20, 195, 200, 35, &dejaVuSans9ptFontInfo, 7, COLOR_GRAY_80, COLOR_GRAY_80, COLOR_WHITE, "System Settings");
- drawButton(20, 235, 200, 35, &dejaVuSans9ptFontInfo, 7, COLOR_THEME_LIMEGREEN_DARKER, COLOR_THEME_LIMEGREEN_BASE, COLOR_BLACK, "System Settings");
-
- @endcode
-*/
-/**************************************************************************/
-void drawButton(uint16_t x, uint16_t y, uint16_t width, uint16_t height, const FONT_INFO *fontInfo, uint16_t fontHeight, uint16_t borderclr, uint16_t fillclr, uint16_t fontclr, char* text)
-{
- // Border
- drawRectangleRounded(x, y, x + width, y + height, borderclr, 5, DRAW_ROUNDEDCORNERS_ALL);
- // Fill
- drawRectangleRounded(x+2, y+2, x+width-2, y+height-2, fillclr, 5, DRAW_ROUNDEDCORNERS_ALL);
-
- // Render text
- if (text != NULL)
- {
- uint16_t textWidth = drawGetStringWidth(&*fontInfo, text);
- uint16_t xStart = x + (width / 2) - (textWidth / 2);
- uint16_t yStart = y + (height / 2) - (fontHeight / 2) + 1;
- drawString(xStart, yStart, fontclr, &*fontInfo, text);
- }
-}
-
/**************************************************************************/
/*!
@brief Renders a 16x16 monochrome icon using the supplied uint16_t
if (icon[i] & (0X0001)) drawPixel(x+15, y+i, color);
}
}
-
-#ifdef CFG_SDCARD
-/**************************************************************************/
-/*!
- @brief Loads a 24-bit Windows bitmap image from an SD card and
- renders it
-
- @section Example
-
- @code
-
- #include "drivers/displays/tft/drawing.h"
-
- // Draw image.bmp (from the root folder) starting at pixel 0,0
- bmp_error_t error = drawBitmapImage(0, 0, "/image.bmp");
-
- if (error)
- {
- switch (error)
- {
- case BMP_ERROR_SDINITFAIL:
- break;
- case BMP_ERROR_FILENOTFOUND:
- break;
- case BMP_ERROR_NOTABITMAP:
- // First two bytes of image not 'BM'
- break;
- case BMP_ERROR_INVALIDBITDEPTH:
- // Image is not 24-bits
- break;
- case BMP_ERROR_COMPRESSEDDATA:
- // Image contains compressed data
- break;
- case BMP_ERROR_INVALIDDIMENSIONS:
- // Width or Height is > LCD size
- break;
- case BMP_ERROR_PREMATUREEOF:
- // EOF unexpectedly reached in pixel data
- break;
- }
- }
-
- @endcode
-*/
-/**************************************************************************/
-bmp_error_t drawBitmapImage(uint16_t x, uint16_t y, char *filename)
-{
- return bmpDrawBitmap(x, y, filename);
-}
-
-#endif