jumpnrun_game_state gs;
memset(&gs, 0, sizeof(gs));
- for(gs.lives = 3; gs.status != JUMPNRUN_WON && gs.lives != 0; --gs.lives) {
+ for(gs.lives = 99; gs.status != JUMPNRUN_WON && gs.lives != 0; --gs.lives) {
gs.status = JUMPNRUN_PLAYING;
gs.left = 0;
memset(&gs.player, 0, sizeof(gs.player));