uint8_t progress = 0;
FIL fd;
- if(FR_OK == f_open(&fd, PROGRESS_FNAME, FA_OPEN_EXISTING | FA_READ)) {
+
+ if(FR_OK == f_chdir(JUMPNRUN_PATH) &&
+ FR_OK == f_open(&fd, PROGRESS_FNAME, FA_OPEN_EXISTING | FA_READ)) {
UINT bytes;
f_read(&fd, &progress, sizeof(progress), &bytes);
+ f_close(&fd);
}
return progress;
static void jumpnrun_save_progress(uint8_t progress) {
FIL fd;
- if(FR_OK == f_open(&fd, PROGRESS_FNAME, FA_CREATE_NEW | FA_WRITE)) {
+ if(FR_OK == f_chdir(JUMPNRUN_PATH) &&
+ FR_OK == f_open(&fd, PROGRESS_FNAME, FA_CREATE_ALWAYS | FA_WRITE)) {
UINT bytes;
f_write(&fd, &progress, sizeof(progress), &bytes);
+ f_close(&fd);
}
}
return JUMPNRUN_ERROR;
}
- char menu_buf[levelcount][MENU_BUFLEN];
- char const *menu_index[levelcount];
- char const *fnames[levelcount];
+ char menu_buf[levelcount + 1][MENU_BUFLEN];
+ char const *menu_index[levelcount + 1];
+ char const *fnames[levelcount + 1];
unsigned i;
for(i = 0; i < levelcount && f_gets(menu_buf[i], MENU_BUFLEN, fd); ++i) {
fnames[i] = p;
}
- *selected = badge_menu(menu_index, i, first_visible, *selected);
+ strcpy(menu_buf[i], "exit");
+ menu_index[i] = menu_buf[i];
+ size_t choice = badge_menu(menu_index, i + 1, first_visible, *selected);
+
+ if(choice == levelcount) {
+ return 1; // exit
+ }
+ *selected = choice;
strcpy(buf, fnames[*selected]);
return 0;
}
static uint8_t jumpnrun_pick_level(char *buf, size_t *first_visible, size_t *selected, uint8_t progress) {
FIL fd;
- if(FR_OK != f_open(&fd, "levels.lst", FA_OPEN_EXISTING | FA_READ)) {
+ if(FR_OK != f_chdir(JUMPNRUN_PATH) ||
+ FR_OK != f_open(&fd, "levels.lst", FA_OPEN_EXISTING | FA_READ)) {
return JUMPNRUN_ERROR;
}
while(0 == jumpnrun_pick_level(buf, &first_visible, &selected, progress)) {
if(JUMPNRUN_WON == jumpnrun_play_level(buf) && selected == progress) {
- ++progress;
+ selected = ++progress;
jumpnrun_save_progress(progress);
}
}