void jumpnrun_render_tile (badge_framebuffer *fb, jumpnrun_game_state const *state, jumpnrun_tile const *tile );
void jumpnrun_render_item (badge_framebuffer *fb, jumpnrun_game_state const *state, jumpnrun_item const *item );
+void jumpnrun_render_splosion (badge_framebuffer *fb, jumpnrun_game_state const *state, jumpnrun_moveable const *moveable);
+
void jumpnrun_render_player_symbol(badge_framebuffer *fb, int8_t x, int8_t y);
void jumpnrun_render_key_symbol (badge_framebuffer *fb, int8_t x, int8_t y);
+enum {
+ JUMPNRUN_SPLOSION_FRAMES = 4,
+ JUMPNRUN_SPLOSION_TICKS_PER_FRAME = 15
+};
+
#endif