badge/jumpnrun/jumpnrun.c \\r
badge/jumpnrun/level_load.c \\r
badge/jumpnrun/tiles.c \\r
+ badge/jumpnrun/stats.c \\r
badge/ui/display.c \\r
badge/ui/event.c \\r
badge/ui/font.c \\r
gs.status = JUMPNRUN_PLAYING;
gs.left = 0;
memset(&gs.player, 0, sizeof(gs.player));
+ memset(&gs.shots , 0, sizeof(gs.shots ));
gs.player.current_box = rectangle_new(lv.start_pos,
hacker_extents());
--- /dev/null
+vvvvvvvvvvvvvvvvvvv################################################################## ###################
+
+
+
+
+ ????? #### k
+ vvvvv vvvv ^????
+ ######### vvvvv
+ ### # ### ????^
+ ### ### vvvv
+ ##### ##### @ @
+ P ####### ####### M M e H H
+################### ######### ######^^^??##############^^##^^###^^#######################################################
+
+[tiles]
+0 tube_top_left
+1 tube_top_right
+2 tube_left
+3 tube_right
+# brick
+? square
+^ spike_up
+v spike_down
+> spike_right
+< spike_left
+
+[items]
+d doc
+c checkpoint
+k key
+e doc_encrypted
+
+[enemies]
+C cat
+M mushroom
+B bunny
+S snake
+@ spiral
+R rotor
+H dog
+G giraffe
+V bird
+W bird_straight
+X bird_dip