code for assignment 3
[MicroTrace.git] / Scene.cxx
index 4998bd1..bbd6785 100644 (file)
--- a/Scene.cxx
+++ b/Scene.cxx
@@ -1,13 +1,12 @@
 #include "Scene.hxx"
 #include "PerspectiveCamera.hxx"
-#include <limits>
 
 Scene::Scene()
-  : m_camera(new PerspectiveCamera(Vec3f(0,0,8),
-                                  Vec3f(0,0,-1),
-                                  Vec3f(0,1,0),
-                                  50,
-                                  640,
+  : m_camera(new PerspectiveCamera(Vec3f(0,0,8), 
+                                  Vec3f(0,0,-1), 
+                                  Vec3f(0,1,0), 
+                                  50, 
+                                  640, 
                                   480)
             ),
     m_bgColor(Vec3f(0,0,0))
@@ -30,29 +29,28 @@ Scene::operator=(const Scene& s)
   return *this;
 }
 
-void
+void 
 Scene::Add(Primitive* p)
 {
   m_primitives.push_back(p);
 }
 
+void
+Scene::Add(Light* l)
+{
+}
 
 bool
 Scene::Intersect(Ray& ray)
 {
-  bool hit = false;
-  float t = std::numeric_limits<float>::max();
-  for (std::vector<Primitive*>::iterator i = m_primitives.begin();
-    i != m_primitives.end(); i++) {
-    // store closest object hit
-    if (hit |= (*i)->Intersect(ray)) {
-      if (ray.t() < t) {
-        ray.setHit(*i);
-        t = ray.t();
-      }
+  bool intersect = false;
+
+  for(unsigned int i = 0; i < m_primitives.size(); ++i)
+    {
+      intersect |= m_primitives[i]->Intersect(ray);
     }
-  }
-  return hit;
+  
+  return intersect;
 }
 
 bool
@@ -64,14 +62,11 @@ Scene::Occluded(Ray& ray)
 Vec3f
 Scene::RayTrace(Ray& ray)
 {
-  if (Intersect(ray)) {
-    return ray.hit()->shader()->Shade(ray);
-  } else {
-    return Vec3f(0,0,0);
-  }
+  bool intersect = this->Intersect(ray);
+  return (intersect) ? ray.hit()->shader()->Shade(ray) : m_bgColor;
 }
 
-const Camera*
+const Camera* 
 Scene::camera() const
 {
   return m_camera;
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