simple anti-aliasing
[MicroTrace.git] / Primitive.hxx
index f147b35..04e201f 100644 (file)
@@ -2,11 +2,21 @@
 #define PRIMITIVE_HXX
 
 #include "Ray.hxx"
+#include "Shader.hxx"
 
 class Primitive
 {
 public:
+  Primitive(Shader* shader = 0);
+  virtual ~Primitive();
+
   virtual bool Intersect(Ray &ray) = 0;
+  virtual bool Occluded(Ray& ray);
+  virtual Vec3f GetNormal(Ray& ray) = 0;
+  
+  Shader* shader();
+protected:
+  Shader* m_shader;
 };
 
 #endif
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