#include "Ray.hxx"
#include "Shader.hxx"
+#include "Box.hxx"
class Primitive
{
virtual bool Intersect(Ray &ray) = 0;
virtual bool Occluded(Ray& ray);
virtual Vec3f GetNormal(Ray& ray) = 0;
+ virtual Box CalcBounds() = 0;
+ virtual bool InVoxel(const Box& box) = 0;
Shader* shader();
protected: