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solution to assignment 2.2 b): eyelight shader
author
Roland Hieber
<rohieb@rohieb.name>
Wed, 20 Jan 2010 01:34:48 +0000
(
02:34
+0100)
committer
Roland Hieber
<rohieb@rohieb.name>
Wed, 20 Jan 2010 01:34:48 +0000
(
02:34
+0100)
EyeLightShader.cxx
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diff --git
a/EyeLightShader.cxx
b/EyeLightShader.cxx
index
12578d7
..
8eae610
100644
(file)
--- a/
EyeLightShader.cxx
+++ b/
EyeLightShader.cxx
@@
-1,4
+1,5
@@
#include "EyeLightShader.hxx"
+#include "Primitive.hxx"
EyeLightShader::EyeLightShader(Scene* scene,
const Vec3f& color)
@@
-20,5
+21,9
@@
EyeLightShader::EyeLightShader()
Vec3f
EyeLightShader::Shade(Ray& ray)
{
- return Vec3f();
+ // shade according to cos(theta)
+ Vec3f r = ray.direction();
+ Vec3f n = ray.hit()->GetNormal(ray);
+ float cos_theta = fabs(r.dot(n) / (r.norm() * n.norm()));
+ return m_color * cos_theta;
}
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