1 #ifndef INCLUDED_BADGE2013_JUMPNRUN_H
2 #define INCLUDED_BADGE2013_JUMPNRUN_H
10 #include "../ui/sprite.h"
11 #include "../util/util.h"
24 JUMPNRUN_MAX_SPAWN_MARGIN
= BADGE_SPRITE_MAX_WIDTH
+ 1,
25 JUMPNRUN_MAX_SPAWNED_ENEMIES
= 10
28 vec2d
jumpnrun_player_extents(void);
29 void jumpnrun_apply_gravity(vec2d
*inertia
);
30 void jumpnrun_passive_movement(vec2d
*inertia
);
31 badge_sprite
const *jumpnrun_hacker_symbol(void);
33 uint8_t jumpnrun_play_level(char const *lvname
);
34 void jumpnrun_play(void);