1 #ifndef INCLUDED_COLLISION_H
2 #define INCLUDED_COLLISION_H
6 #include "../util/rectangle.h"
9 uint8_t collision_displace(vec2d
*desired_pos
,
10 jumpnrun_moveable
*current
,
11 rectangle
const *obstacle
,
14 bool collisions_tiles_displace(vec2d
*desired_position
,
15 jumpnrun_moveable
*thing
,
16 jumpnrun_level
const *level
,
17 jumpnrun_tile_range
const *visible_tiles
,
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