1 #ifndef INCLUDED_COLLISION_H
2 #define INCLUDED_COLLISION_H
5 #include <badge/util/rectangle.h>
8 void collision_displace(vec2d
*desired_pos
,
9 rectangle
const *current
,
10 rectangle
const *obstacle
,
12 bool *touching_ground
);
14 void collisions_tiles_displace(vec2d
*desired_position
,
15 rectangle
const *current
,
16 jumpnrun_level
const *level
,
17 jumpnrun_tile_range
const *visible_tiles
,
19 bool *touching_ground
);
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