Schussphysik: Schwung des Spielers mit einrechnen, Schüsse auf LCD sichtbarer.
[hackover2013-badge-firmware.git] / badge / jumpnrun / items.c
1 #include "items.h"
2 #include "jumpnrun.h"
3
4 static void on_collect_win(jumpnrun_game_state *state) {
5 state->status = JUMPNRUN_WON;
6 }
7
8 jumpnrun_item_type const jumpnrun_item_type_data[JUMPNRUN_ITEM_TYPE_COUNT] = {
9 { { 6, 7, (uint8_t const *) "\x7c\x61\xb5\x1a\xfc\x03" }, on_collect_win }
10 };
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