Schussphysik: Schwung des Spielers mit einrechnen, Schüsse auf LCD sichtbarer.
[hackover2013-badge-firmware.git] / badge / jumpnrun / moveable.h
1 #ifndef INCLUDED_BADGE_JUMPNRUN_MOVEABLE_H
2 #define INCLUDED_BADGE_JUMPNRUN_MOVEABLE_H
3
4 #include "../util/util.h"
5
6 typedef struct jumpnrun_moveable {
7 rectangle current_box;
8 vec2d inertia;
9
10 uint8_t tick_minor;
11 uint8_t anim_frame;
12 uint8_t anim_direction;
13
14 bool touching_ground;
15 uint8_t jumpable_frames;
16 } jumpnrun_moveable;
17
18 #endif
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