3 #include <core/gpio/gpio.h>
4 #include <core/timer32/timer32.h>
7 #include <r0ketports.h>
9 #include <badge/pinconfig.h>
12 // We depend on input being popped often, so no queue.
13 static badge_event_t
volatile event_buffer
;
14 static uint8_t volatile event_flag
;
17 BADGE_EVENT_FLAG_INPUT
= 1,
18 BADGE_EVENT_FLAG_TIMER
= 2
21 uint8_t badge_input_raw(void) {
25 if (gpioGetValue(RB_BTN3
) == 0) { result
|= BADGE_EVENT_KEY_DOWN
; }
26 if (gpioGetValue(RB_BTN2
) == 0) { result
|= BADGE_EVENT_KEY_UP
; }
27 if (gpioGetValue(RB_BTN4
) == 0) { result
|= BADGE_EVENT_KEY_CENTER
; }
28 if (gpioGetValue(RB_BTN0
) == 0) { result
|= BADGE_EVENT_KEY_RIGHT
; }
29 if (gpioGetValue(RB_BTN1
) == 0) { result
|= BADGE_EVENT_KEY_LEFT
; }
30 if (gpioGetValue(RB_HB0
) == 0) { result
|= BADGE_EVENT_KEY_BTN_A
; }
31 if (gpioGetValue(RB_HB1
) == 0) { result
|= BADGE_EVENT_KEY_BTN_B
; }
33 if (gpioGetValue(HOB_PORT(HOB_BTN_UP
), HOB_PIN(HOB_BTN_UP
)) == 1) { result
|= BADGE_EVENT_KEY_UP
; }
34 if (gpioGetValue(HOB_PORT(HOB_BTN_DOWN
), HOB_PIN(HOB_BTN_DOWN
)) == 1) { result
|= BADGE_EVENT_KEY_DOWN
; }
35 if (gpioGetValue(HOB_PORT(HOB_BTN_CENTER
), HOB_PIN(HOB_BTN_CENTER
)) == 1) { result
|= BADGE_EVENT_KEY_CENTER
; }
36 if (gpioGetValue(HOB_PORT(HOB_BTN_LEFT
), HOB_PIN(HOB_BTN_LEFT
)) == 1) { result
|= BADGE_EVENT_KEY_LEFT
; }
37 if (gpioGetValue(HOB_PORT(HOB_BTN_RIGHT
), HOB_PIN(HOB_BTN_RIGHT
)) == 1) { result
|= BADGE_EVENT_KEY_RIGHT
; }
38 if (gpioGetValue(HOB_PORT(HOB_BTN_A
), HOB_PIN(HOB_BTN_A
)) == 1) { result
|= BADGE_EVENT_KEY_BTN_A
; }
39 if (gpioGetValue(HOB_PORT(HOB_BTN_B
), HOB_PIN(HOB_BTN_B
)) == 1) { result
|= BADGE_EVENT_KEY_BTN_B
; }
45 uint8_t badge_event_current_input_state(void) {
46 return badge_event_new_input_state(event_buffer
);
49 void badge_event_irq(void) {
50 uint8_t old_state
= badge_event_current_input_state();
51 uint8_t new_state
= badge_input_raw();
53 if(new_state
!= old_state
) {
54 event_buffer
= badge_event_new(BADGE_EVENT_USER_INPUT
,
57 event_flag
|= BADGE_EVENT_FLAG_INPUT
;
60 event_flag
|= BADGE_EVENT_FLAG_TIMER
;
63 badge_event_t
badge_event_wait(void) {
67 // User input takes precedence.
68 if(event_flag
& BADGE_EVENT_FLAG_INPUT
) {
69 badge_event_t event
= event_buffer
;
70 event_flag
&= ~BADGE_EVENT_FLAG_INPUT
;
74 uint8_t state
= badge_event_current_input_state();
75 event_flag
&= ~BADGE_EVENT_FLAG_TIMER
;
76 return badge_event_new(BADGE_EVENT_GAME_TICK
, state
, state
);
79 void badge_event_start(void) {
80 timer32Init(0, TIMER32_CCLK_10MS
/ 100 * 133);
81 timer32SetIntHandler(badge_event_irq
);
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