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[hackover2013-badge-firmware.git] / badge / ui / event.c
1 #include "event.h"
2
3 #include <core/gpio/gpio.h>
4 #include <core/timer32/timer32.h>
5
6 #ifdef R0KET
7 #include <r0ketports.h>
8 #else
9 #include <badge/pinconfig.h>
10 #endif
11
12 // We depend on input being popped often, so no queue.
13 static badge_event_t volatile event_buffer;
14 static uint8_t volatile event_flag;
15
16 enum {
17 BADGE_EVENT_FLAG_INPUT = 1,
18 BADGE_EVENT_FLAG_TIMER = 2
19 };
20
21 uint8_t badge_input_raw(void) {
22 uint8_t result = 0;
23
24 #ifdef R0KET
25 if (gpioGetValue(RB_BTN3) == 0) { result |= BADGE_EVENT_KEY_DOWN ; }
26 if (gpioGetValue(RB_BTN2) == 0) { result |= BADGE_EVENT_KEY_UP ; }
27 if (gpioGetValue(RB_BTN4) == 0) { result |= BADGE_EVENT_KEY_CENTER; }
28 if (gpioGetValue(RB_BTN0) == 0) { result |= BADGE_EVENT_KEY_RIGHT ; }
29 if (gpioGetValue(RB_BTN1) == 0) { result |= BADGE_EVENT_KEY_LEFT ; }
30 if (gpioGetValue(RB_HB0 ) == 0) { result |= BADGE_EVENT_KEY_BTN_A ; }
31 if (gpioGetValue(RB_HB1 ) == 0) { result |= BADGE_EVENT_KEY_BTN_B ; }
32 #else
33 if (gpioGetValue(HOB_PORT(HOB_BTN_UP ), HOB_PIN(HOB_BTN_UP )) == 1) { result |= BADGE_EVENT_KEY_UP ; }
34 if (gpioGetValue(HOB_PORT(HOB_BTN_DOWN ), HOB_PIN(HOB_BTN_DOWN )) == 1) { result |= BADGE_EVENT_KEY_DOWN ; }
35 if (gpioGetValue(HOB_PORT(HOB_BTN_CENTER), HOB_PIN(HOB_BTN_CENTER)) == 1) { result |= BADGE_EVENT_KEY_CENTER; }
36 if (gpioGetValue(HOB_PORT(HOB_BTN_LEFT ), HOB_PIN(HOB_BTN_LEFT )) == 1) { result |= BADGE_EVENT_KEY_LEFT ; }
37 if (gpioGetValue(HOB_PORT(HOB_BTN_RIGHT ), HOB_PIN(HOB_BTN_RIGHT )) == 1) { result |= BADGE_EVENT_KEY_RIGHT ; }
38 if (gpioGetValue(HOB_PORT(HOB_BTN_A ), HOB_PIN(HOB_BTN_A )) == 1) { result |= BADGE_EVENT_KEY_BTN_A ; }
39 if (gpioGetValue(HOB_PORT(HOB_BTN_B ), HOB_PIN(HOB_BTN_B )) == 1) { result |= BADGE_EVENT_KEY_BTN_B ; }
40 #endif
41
42 return result;
43 }
44
45 uint8_t badge_event_current_input_state(void) {
46 return badge_event_new_input_state(event_buffer);
47 }
48
49 void badge_event_irq(void) {
50 uint8_t old_state = badge_event_current_input_state();
51 uint8_t new_state = badge_input_raw();
52
53 if(new_state != old_state) {
54 event_buffer = badge_event_new(BADGE_EVENT_USER_INPUT,
55 old_state,
56 new_state);
57 event_flag |= BADGE_EVENT_FLAG_INPUT;
58 }
59
60 event_flag |= BADGE_EVENT_FLAG_TIMER;
61 }
62
63 badge_event_t badge_event_wait(void) {
64 while(!event_flag)
65 ;
66
67 // User input takes precedence.
68 if(event_flag & BADGE_EVENT_FLAG_INPUT) {
69 badge_event_t event = event_buffer;
70 event_flag &= ~BADGE_EVENT_FLAG_INPUT;
71 return event;
72 }
73
74 uint8_t state = badge_event_current_input_state();
75 event_flag &= ~BADGE_EVENT_FLAG_TIMER;
76 return badge_event_new(BADGE_EVENT_GAME_TICK, state, state);
77 }
78
79 void badge_event_start(void) {
80 timer32Init(0, TIMER32_CCLK_10MS / 100 * 133);
81 timer32SetIntHandler(badge_event_irq);
82 timer32Enable(0);
83 }
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