1 /**************************************************************************/
4 @author K. Townsend (microBuilder.eu)
8 Software License Agreement (BSD License)
10 Copyright (c) 2012, microBuilder SARL
13 Redistribution and use in source and binary forms, with or without
14 modification, are permitted provided that the following conditions are met:
15 1. Redistributions of source code must retain the above copyright
16 notice, this list of conditions and the following disclaimer.
17 2. Redistributions in binary form must reproduce the above copyright
18 notice, this list of conditions and the following disclaimer in the
19 documentation and/or other materials provided with the distribution.
20 3. Neither the name of the copyright holders nor the
21 names of its contributors may be used to endorse or promote products
22 derived from this software without specific prior written permission.
24 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
25 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
26 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
27 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
28 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
29 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
30 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
31 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35 /**************************************************************************/
38 #include "drivers/displays/tft/lcd.h"
39 #include "drivers/displays/tft/drawing.h"
41 /**************************************************************************/
43 /* ----------------------- Private Methods ------------------------------ */
45 /**************************************************************************/
47 /**************************************************************************/
49 @brief Renders a single AA2 character on the screen
51 This text rendering method used a lookup table of pre-calculated
52 colors, and doesn't require any reads from the LCD (not all displays
53 support reading pixels back). This offers the best performance and
54 high-quality text, but can only be used on solid backgrounds where
64 Pointer to the aafontsCharInfo_t array with the char data
66 Pointer to the 4 element color lookup table
68 /**************************************************************************/
69 int aafontsDrawCharAA2( uint16_t x
, uint16_t y
, uint16_t height
, aafontsCharInfo_t character
, const uint16_t * colorTable
)
71 uint16_t w
, h
, xp
, yp
, pos
;
74 for (h
= 0; h
< height
; h
++)
77 for (w
= 0; w
< character
.width
; w
++)
79 color
= character
.charData
[h
*character
.bytesPerRow
+ w
/4];
83 color
= (color
>> 6) & 0x03;
86 color
= (color
>> 4) & 0x03;
89 color
= (color
>> 2) & 0x03;
95 if (color
) lcdDrawPixel(x
+w
, y
+h
, colorTable
[color
& 0xF]);
97 if (pos
== 4) pos
= 0;
102 /**************************************************************************/
104 @brief Renders a single AA4 character on the screen
106 This text rendering method used a lookup table of pre-calculated
107 colors, and doesn't require any reads from the LCD (not all displays
108 support reading pixels back). This offers the best performance and
109 high-quality text, but can only be used on solid backgrounds where
110 the bgcolor is known.
117 Font height in pixels
119 Pointer to the aafontsCharInfo_t array with the char data
120 @param[in] colorTable
121 Pointer to the 16 element color lookup table
123 /**************************************************************************/
124 int aafontsDrawCharAA4( uint16_t x
, uint16_t y
, uint16_t height
, aafontsCharInfo_t character
, const uint16_t * colorTable
)
126 uint16_t w
, h
, xp
, yp
;
129 for (h
= 0; h
< height
; h
++)
131 for (w
= 0; w
< character
.width
; w
++)
133 color
= character
.charData
[h
*character
.bytesPerRow
+ w
/2];
134 if (!(w
% 2)) color
= (color
>> 4);
135 if (color
) lcdDrawPixel(x
+w
, y
+h
, colorTable
[color
& 0xF]);
140 /**************************************************************************/
142 /* ----------------------- Public Methods ------------------------------- */
144 /**************************************************************************/
146 /**************************************************************************/
148 @brief Draws a string using the supplied anti-aliased font
151 Starting x co-ordinate
153 Starting y co-ordinate
154 @param[in] colorTable
155 The color lookup table to use for the antialiased pixels
157 Pointer to the aafontsFont_t to use when drawing the string
165 #include "drivers/displays/tft/aafonts.h"
166 #include "drivers/displays/tft/aafonts/aa2/DejaVuSansCondensed14_AA2.h"
167 #include "drivers/displays/tft/aafonts/aa2/DejaVuSansCondensedBold14_AA2.h"
169 // Fill screen with white (so that we can use the pre-defined color tables in aafonts.h)
170 lcdFillRGB(COLOR_WHITE);
172 aafontsDrawString(10, 100, COLORTABLE_AA2_BLACKONWHITE, &DejaVuSansCondensed14_AA2, "1234567890");
173 aafontsDrawString(10, 120, COLORTABLE_AA2_BLACKONWHITE, &DejaVuSansCondensed14_AA2, "ABCDEFGHIJKLMNOPQRSTUVWXYZ");
174 aafontsDrawString(10, 140, COLORTABLE_AA2_BLACKONWHITE, &DejaVuSansCondensed14_AA2, "abcdefghijklmnopqrstuvwxyz");
175 aafontsDrawString(10, 160, COLORTABLE_AA2_BLACKONWHITE, &DejaVuSansCondensed14_AA2, "!\"#$%&'()*+,-./ :;<=>?");
176 aafontsDrawString(10, 180, COLORTABLE_AA2_BLACKONWHITE, &DejaVuSansCondensed14_AA2, "@ [\\]^_ {|}~");
178 aafontsDrawString(10, 215, COLORTABLE_AA2_BLACKONWHITE, &DejaVuSansCondensedBold14_AA2, "1234567890");
179 aafontsDrawString(10, 235, COLORTABLE_AA2_BLACKONWHITE, &DejaVuSansCondensedBold14_AA2, "ABCDEFGHIJKLMNOPQRSTUVWXYZ");
180 aafontsDrawString(10, 255, COLORTABLE_AA2_BLACKONWHITE, &DejaVuSansCondensedBold14_AA2, "abcdefghijklmnopqrstuvwxyz");
181 aafontsDrawString(10, 275, COLORTABLE_AA2_BLACKONWHITE, &DejaVuSansCondensedBold14_AA2, "!\"#$%&'()*+,-./ :;<=>?");
182 aafontsDrawString(10, 295, COLORTABLE_AA2_BLACKONWHITE, &DejaVuSansCondensedBold14_AA2, "@ [\\]^_ {|}~");
186 /**************************************************************************/
187 void aafontsDrawString(uint16_t x
, uint16_t y
, const uint16_t * colorTable
, const aafontsFont_t
*font
, char *str
)
189 uint16_t currentX
, charWidth
, characterToOutput
;
190 const aafontsCharInfo_t
*charInfo
;
193 // set current x, y to that of requested
199 // get character to output
200 characterToOutput
= *str
;
201 uint16_t last
= font
->lastChar
;
203 // Check if the character is within the font boundaries
204 if ((characterToOutput
> font
->lastChar
) || (characterToOutput
< font
->firstChar
))
206 // Character is out of bounds
207 // Insert space instead
208 charWidth
= font
->unknownCharWidth
;
213 charInfo
= &(font
->charTable
[characterToOutput
- font
->firstChar
]);
214 // get width from char info
215 charWidth
= charInfo
->width
;
216 // Send individual characters
217 switch (font
->fontType
)
219 case AAFONTS_FONTTYPE_AA2
:
220 aafontsDrawCharAA2(currentX
, y
, font
->fontHeight
, *charInfo
, &colorTable
[0]);
222 case AAFONTS_FONTTYPE_AA4
:
223 aafontsDrawCharAA4(currentX
, y
, font
->fontHeight
, *charInfo
, &colorTable
[0]);
228 // Adjust x for the next character
229 currentX
+= charWidth
;
231 // next char in string
236 /**************************************************************************/
238 @brief Returns the width in pixels of a string when it is rendered
240 This method can be used to determine whether a string will fit
241 inside a specific area, or if it needs to be broken up into multiple
242 lines to be properly rendered on the screen.
245 Pointer to aafontsFont_t of the font that will be used
247 The string that will be rendered
253 #include "drivers/displays/tft/aafonts.h"
254 #include "drivers/displays/tft/aafonts/aa2/DejaVuSansCondensed14_AA2.h"
256 uint32_t w = aafontsGetStringWidth(&DejaVuSansCondensed14_AA2, "This is a simple test 123!!! (AA2)");
260 /**************************************************************************/
261 uint16_t aafontsGetStringWidth(const aafontsFont_t
*font
, char *str
)
264 const aafontsCharInfo_t
*charInfo
;
266 uint32_t startChar
= font
->firstChar
;
269 for (currChar
= *str
; currChar
; currChar
= *(++str
))
271 // Check if the character is within the font boundaries
272 if ((currChar
> font
->lastChar
) || (currChar
< font
->firstChar
))
274 // Character is out of bounds
275 width
+= font
->unknownCharWidth
;
280 charInfo
= &(font
->charTable
[currChar
- font
->firstChar
]);
281 // get width from char info
282 width
+= charInfo
->width
;
286 /* return the string width */