Level von mcsilver -- braucht Modifikation wegen neuer Physik.
[hackover2013-badge-firmware.git] / badge / jumpnrun / jumpnrun.h
1 #ifndef INCLUDED_BADGE2013_JUMPNRUN_H
2 #define INCLUDED_BADGE2013_JUMPNRUN_H
3
4 #include "enemies.h"
5 #include "items.h"
6 #include "levels.h"
7 #include "tiles.h"
8
9 #include "../ui/sprite.h"
10 #include "../util/util.h"
11
12 #include <stdbool.h>
13 #include <stddef.h>
14
15 enum {
16 JUMPNRUN_PLAYING,
17 JUMPNRUN_DEAD,
18 JUMPNRUN_WON,
19 JUMPNRUN_ERROR
20 };
21
22 enum {
23 JUMPNRUN_MAX_SPAWN_MARGIN = BADGE_SPRITE_MAX_WIDTH + 1,
24 JUMPNRUN_MAX_SPAWNED_ENEMIES = 10
25 };
26
27 typedef struct jumpnrun_game_state {
28 jumpnrun_moveable player;
29
30 uint8_t status;
31 int left;
32 uint8_t anim_direction;
33
34 size_t spawned_enemies_counter;
35 size_t spawned_enemies[JUMPNRUN_MAX_SPAWNED_ENEMIES];
36 } jumpnrun_game_state;
37
38 rectangle hacker_rect_current(jumpnrun_game_state const *state);
39
40 void jumpnrun_passive_movement(vec2d *inertia);
41
42 uint8_t jumpnrun_play(char const *lvname);
43
44 #endif
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