Level von mcsilver -- braucht Modifikation wegen neuer Physik.
[hackover2013-badge-firmware.git] / badge / util / rectangle.h
1 #ifndef INCLUDED_RECTANGLE_H
2 #define INCLUDED_RECTANGLE_H
3
4 #include "fixed_point.h"
5
6 typedef struct {
7 fixed_point x;
8 fixed_point y;
9 } vec2d;
10
11 static inline vec2d vec2d_add(vec2d v1, vec2d v2) {
12 vec2d r = {
13 fixed_point_add(v1.x, v2.x),
14 fixed_point_add(v1.y, v2.y)
15 };
16
17 return r;
18 }
19
20 typedef struct {
21 vec2d pos;
22 vec2d extent;
23 } rectangle;
24
25 static inline rectangle rectangle_new(vec2d pos, vec2d extent) { rectangle r = { pos, extent }; return r; }
26
27 static inline fixed_point rectangle_top (rectangle const *r) { return r->pos.y; }
28 static inline fixed_point rectangle_left (rectangle const *r) { return r->pos.x; }
29 static inline fixed_point rectangle_bottom(rectangle const *r) { return fixed_point_add(rectangle_top (r), r->extent.y); }
30 static inline fixed_point rectangle_right (rectangle const *r) { return fixed_point_add(rectangle_left(r), r->extent.x); }
31
32 static inline fixed_point rectangle_width (rectangle const *r) { return r->extent.x; }
33 static inline fixed_point rectangle_height(rectangle const *r) { return r->extent.y; }
34
35 static inline vec2d rectangle_mid(rectangle const *r) {
36 vec2d v = { fixed_point_add(r->pos.x, fixed_point_div(r->extent.x, FIXED_POINT(2, 0))),
37 fixed_point_add(r->pos.y, fixed_point_div(r->extent.y, FIXED_POINT(2, 0)))
38 };
39 return v;
40 }
41
42 static inline void rectangle_move_to (rectangle *r, vec2d new_pos) { r->pos = new_pos; }
43 static inline void rectangle_move_to_x(rectangle *r, fixed_point new_x ) { r->pos.x = new_x; }
44 static inline void rectangle_move_to_y(rectangle *r, fixed_point new_y ) { r->pos.x = new_y; }
45
46 static inline void rectangle_move_rel (rectangle *r, vec2d vec ) { r->pos = vec2d_add(r->pos, vec); }
47 static inline void rectangle_expand (rectangle *r, vec2d extent ) { r->extent = extent; }
48
49 static inline bool rectangle_intersect(rectangle const *r1,
50 rectangle const *r2) {
51 return (fixed_point_lt(rectangle_top (r1), rectangle_bottom(r2)) &&
52 fixed_point_gt(rectangle_bottom(r1), rectangle_top (r2)) &&
53 fixed_point_lt(rectangle_left (r1), rectangle_right (r2)) &&
54 fixed_point_gt(rectangle_right (r1), rectangle_left (r2)));
55 }
56
57 #endif
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