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[hackover2013-badge-firmware.git] / drivers / displays / tft / controls / progressbar.c
1 /**************************************************************************/
2 /*!
3 @file progressbar.c
4 @author K. Townsend (microBuilder.eu)
5
6 @brief Renders a progress bar
7
8 @section LICENSE
9
10 Software License Agreement (BSD License)
11
12 Copyright (c) 2012, K. Townsend
13 All rights reserved.
14
15 Redistribution and use in source and binary forms, with or without
16 modification, are permitted provided that the following conditions are met:
17 1. Redistributions of source code must retain the above copyright
18 notice, this list of conditions and the following disclaimer.
19 2. Redistributions in binary form must reproduce the above copyright
20 notice, this list of conditions and the following disclaimer in the
21 documentation and/or other materials provided with the distribution.
22 3. Neither the name of the copyright holders nor the
23 names of its contributors may be used to endorse or promote products
24 derived from this software without specific prior written permission.
25
26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
27 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
28 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
29 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
30 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
31 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
32 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
33 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
34 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
35 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
36 */
37 /**************************************************************************/
38 #include <string.h>
39
40 #include "progressbar.h"
41
42 /**************************************************************************/
43 /*!
44 @brief Draws a simple (empty) rectangle
45
46 @param[in] x
47 Starting x co-ordinate
48 @param[in] y
49 Starting y co-ordinate
50 @param[in] width
51 Button width in pixels
52 @param[in] height
53 Button height in pixels
54 @param[in] progress
55 Progress in percent from 0..100
56 @param[in] color
57 Color used when rendering the progress bar
58
59 @note Because all displays with built-in controllers and SRAM are
60 inherently single-buffered -- meaning you can see the updates
61 as you draw them -- you need to be very careful to try to avoid
62 tearing or 'blinking' effects. This is usually caused by
63 writing the same pixel twice with different colors (for example
64 filling a background and then drawing something on top of it).
65
66 This progress bar avoids this blinking effect by only drawing
67 the background gradient where it is visible, and no beneath the
68 progress bar itself.
69 */
70 /**************************************************************************/
71 void progressbarRender(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t progress, uint16_t color, theme_t theme)
72 {
73 uint16_t brighter, darker;
74 uint16_t progressEnd;
75
76 // Figure out the size of the progress bar
77 progressEnd = x + (((width-2) * progress)/100);
78
79 // Make sure we don't end up in negative territory with really small values
80 if (progressEnd < x + 2) progressEnd = x+2;
81
82 // Draw the outline and background gradient
83 // This needs to be square to avoid flickering with rapid updates :/
84 drawRectangle(x, y, x+width, y+height, theme.colorBorderDarker);
85 drawRectangle(x+1, y+1, x+width-1, y+height-1, theme.colorFill);
86 drawGradient(progressEnd+1, y+2, x+width-2, y+height-2, theme.colorFill, theme.colorBorder);
87
88 // Draw the progress gradient if required
89 if (progress)
90 {
91 // Calculate slightly brighter and darker colors for the border and gradient
92 brighter = colorsAlphaBlend(COLOR_WHITE, color, 50);
93 darker = colorsAlphaBlend(COLOR_BLACK, color, 35);
94 // Draw border rectangle and gradient fill
95 drawRectangle(x+2, y+2, progressEnd, y+height-2, darker);
96 drawGradient(x+3, y+3, progressEnd-1, y+height-3, brighter, color);
97 }
98 }
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