Sprites in Repo geworfen (damit nichts verlorengeht)
[hackover2013-badge-firmware.git] / badge / jumpnrun / tiles.c
1 #include "tiles.h"
2
3 jumpnrun_tile_type const jumpnrun_tile_type_data[JUMPNRUN_TILE_TYPE_COUNT] = {
4 { 0, { 5, 5, (uint8_t const *) "\x3f\xf7\xfe\x01" } },
5 { 0, { 5, 5, (uint8_t const *) "\x3f\xc6\xf8\x01" } },
6 { 0, { 5, 5, (uint8_t const *) "\x2f\x87\x10\x00" } },
7 { 0, { 5, 5, (uint8_t const *) "\x21\x84\xfc\x00" } },
8 { 0, { 5, 5, (uint8_t const *) "\xe0\x03\x00\x00" } },
9 { 0, { 5, 5, (uint8_t const *) "\x00\x80\x0f\x00" } },
10 { JUMPNRUN_COLLISION_TOP , { 5, 5, (uint8_t const *) "\x98\x4e\x8a\x01" } },
11 { JUMPNRUN_COLLISION_RIGHT , { 5, 5, (uint8_t const *) "\x3f\x2a\x42\x00" } },
12 { JUMPNRUN_COLLISION_BOTTOM, { 5, 5, (uint8_t const *) "\xa3\xe4\x32\x00" } },
13 { JUMPNRUN_COLLISION_LEFT , { 5, 5, (uint8_t const *) "\x84\xa8\xf8\x01" } }
14 };
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