Jumpnrun: Neueste Entwicklung geportet. Schnellere Bewegung, neuer Gegner,
[hackover2013-badge-firmware.git] / badge / jumpnrun / collision.h
index 1fe6462..2ae4e10 100644 (file)
@@ -2,20 +2,20 @@
 #define INCLUDED_COLLISION_H
 
 #include "jumpnrun.h"
-#include <badge/util/rectangle.h>
+#include "../util/rectangle.h"
 #include <stdbool.h>
 
 void collision_displace(vec2d           *desired_pos,
-                        rectangle const *current,
-                        rectangle const *obstacle,
-                        vec2d           *inertia,
-                        bool            *touching_ground);
+                       rectangle const *current,
+                       rectangle const *obstacle,
+                       vec2d           *inertia_mod,
+                       bool            *touching_ground);
 
 void collisions_tiles_displace(vec2d                     *desired_position,
-                               rectangle           const *current,
-                               jumpnrun_level      const *level,
-                               jumpnrun_tile_range const *visible_tiles,
-                               vec2d                     *inertia,
-                               bool                      *touching_ground);
+                              rectangle           const *current,
+                              jumpnrun_level      const *level,
+                              jumpnrun_tile_range const *visible_tiles,
+                              vec2d                     *inertia_mod,
+                              bool                      *touching_ground);
 
 #endif
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