Jumpnrun: Neueste Entwicklung geportet. Schnellere Bewegung, neuer Gegner,
authorWintermute <wintermute@hannover.ccc.de>
Sat, 12 Oct 2013 21:48:58 +0000 (23:48 +0200)
committerWintermute <wintermute@hannover.ccc.de>
Sat, 12 Oct 2013 21:48:58 +0000 (23:48 +0200)
Springen auf Gegner möglich.

15 files changed:
Makefile
badge/init.c
badge/jumpnrun/collision.h
badge/jumpnrun/enemies.c
badge/jumpnrun/enemies.h
badge/jumpnrun/items.h
badge/jumpnrun/jumpnrun.c
badge/jumpnrun/jumpnrun.h
badge/jumpnrun/level_load.c
badge/jumpnrun/levels.h
badge/jumpnrun/tiles.h
badge/main.c
badge/pinconfig.h
badge/ui/event.c
badge/ui/event.h

index e1ce46d..0abe529 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -24,7 +24,7 @@ DEBUGBUILD = FALSE
 # IDE Flags (Keeps various IDEs happy)\r
 ##########################################################################\r
 \r
-OPTDEFINES = -D __NEWLIB__\r
+OPTDEFINES = -D __NEWLIB__ -DR0KET\r
 \r
 ##########################################################################\r
 # Project-specific files \r
index 5acecad..4623b8e 100644 (file)
@@ -9,8 +9,7 @@
 static void badge_init_backlight(void) {
   HOB_SET_PIN_FUNC(HOB_LCD_BACKLIGHT, CLKOUT);
 
-  wdtInit(false);
-  SCB_CLKOUTCLKSEL = SCB_MAINCLKSEL_SOURCE_WDTOSC;
+  SCB_CLKOUTCLKSEL = SCB_MAINCLKSEL_SOURCE_INTERNALOSC;
   SCB_CLKOUTCLKUEN = SCB_CLKOUTCLKUEN_DISABLE;
   SCB_CLKOUTCLKUEN = SCB_CLKOUTCLKUEN_UPDATE;
   SCB_CLKOUTCLKDIV = 30;
index 1fe6462..2ae4e10 100644 (file)
@@ -2,20 +2,20 @@
 #define INCLUDED_COLLISION_H
 
 #include "jumpnrun.h"
-#include <badge/util/rectangle.h>
+#include "../util/rectangle.h"
 #include <stdbool.h>
 
 void collision_displace(vec2d           *desired_pos,
-                        rectangle const *current,
-                        rectangle const *obstacle,
-                        vec2d           *inertia,
-                        bool            *touching_ground);
+                       rectangle const *current,
+                       rectangle const *obstacle,
+                       vec2d           *inertia_mod,
+                       bool            *touching_ground);
 
 void collisions_tiles_displace(vec2d                     *desired_position,
-                               rectangle           const *current,
-                               jumpnrun_level      const *level,
-                               jumpnrun_tile_range const *visible_tiles,
-                               vec2d                     *inertia,
-                               bool                      *touching_ground);
+                              rectangle           const *current,
+                              jumpnrun_level      const *level,
+                              jumpnrun_tile_range const *visible_tiles,
+                              vec2d                     *inertia_mod,
+                              bool                      *touching_ground);
 
 #endif
index a6e391a..4ba4e07 100644 (file)
@@ -11,6 +11,15 @@ static badge_sprite const anim_cat[] = {
   { 8, 5, (uint8_t const *) "\xd7\x7d\xc6\x19\x25" }
 };
 
+static badge_sprite const anim_mushroom[] = {
+  { 7, 7, (uint8_t const *) "\x10\x0c\x9f\xcf\xc7\x40" },
+  { 7, 7, (uint8_t const *) "\x20\x18\x1e\x8f\x87\x81" },
+  { 7, 7, (uint8_t const *) "\x10\x0c\x9f\xcf\xc7\x40" },
+  { 7, 7, (uint8_t const *) "\x08\x86\xdf\xef\x67\x20" },
+  { 7, 7, (uint8_t const *) "\x04\xc3\xef\xf7\x33\x10" },
+  { 7, 7, (uint8_t const *) "\x04\xc3\xe7\xf3\x31\x10" }
+};
+
 void jumpnrun_process_enemy(jumpnrun_enemy                   *self,
                            badge_framebuffer                *fb,
                            struct jumpnrun_game_state       *state,
@@ -25,11 +34,14 @@ void jumpnrun_process_enemy(jumpnrun_enemy                   *self,
       self->flags &= ~JUMPNRUN_ENEMY_SPAWNED;
     } else {
       self->type->game_tick(self, state, lv, visible_tiles);
-      badge_framebuffer_blt(fb,
-                           fixed_point_cast_int(self->current_pos.x) - state->left,
-                           fixed_point_cast_int(self->current_pos.y),
-                           &self->type->animation_frames[self->current_frame],
-                           fixed_point_lt(self->inertia.x, FIXED_POINT(0, 0)) ? 0 : BADGE_BLT_MIRRORED);
+
+      if(state->tick_minor == 0) {
+       badge_framebuffer_blt(fb,
+                             fixed_point_cast_int(self->current_pos.x) - state->left,
+                             fixed_point_cast_int(self->current_pos.y),
+                             &self->type->animation_frames[self->current_frame],
+                             fixed_point_lt(self->inertia.x, FIXED_POINT(0, 0)) ? 0 : BADGE_BLT_MIRRORED);
+      }
     }
   } else if(self->flags & JUMPNRUN_ENEMY_UNAVAILABLE) { 
     if(state->left                                      > fixed_point_cast_int(self->spawn_pos.x) + spawn_margin ||
@@ -69,14 +81,20 @@ void enemy_collision_tiles_bounce_horiz(jumpnrun_enemy            *self,
   }
 }
 
-void enemy_collision_player_kill(jumpnrun_enemy      *self,
-                                jumpnrun_game_state *state)
+void enemy_collision_player_jumpable(jumpnrun_enemy      *self,
+                                    jumpnrun_game_state *state)
 {
   rectangle rect_self   = rect_from_enemy(self);
   rectangle rect_hacker = hacker_rect_current(state);
 
   if(rectangle_intersect(&rect_self, &rect_hacker)) {
-    state->status = JUMPNRUN_DEAD;
+    if(fixed_point_gt(state->inertia.y, FIXED_POINT(0, 0))) {
+      self->flags &= ~JUMPNRUN_ENEMY_SPAWNED;
+      state->inertia_mod.y = FIXED_POINT(0, -250);
+      state->jumpable_frames = 8;
+    } else {
+      state->status = JUMPNRUN_DEAD;
+    }
   }
 }
 
@@ -105,10 +123,16 @@ void enemy_tick_cat(jumpnrun_enemy *self,
 }
 
 jumpnrun_enemy_type const jumpnrun_enemy_type_data[JUMPNRUN_ENEMY_TYPE_COUNT] = {
-  { 2, ARRAY_SIZE(anim_cat), anim_cat,
-    { FIXED_POINT_I(0, -800), FIXED_POINT_I(0, 0) },
+  { 16, ARRAY_SIZE(anim_cat), anim_cat,
+    { FIXED_POINT_I(0, -100), FIXED_POINT_I(0, 0) },
+    enemy_collision_tiles_bounce_horiz,
+    enemy_collision_player_jumpable,
+    enemy_tick_cat
+  }, {
+    16, ARRAY_SIZE(anim_mushroom), anim_mushroom,
+    { FIXED_POINT_I(0, -50), FIXED_POINT_I(0, 0) },
     enemy_collision_tiles_bounce_horiz,
-    enemy_collision_player_kill,
+    enemy_collision_player_jumpable,
     enemy_tick_cat
   }
 };
index 394cf45..8277e69 100644 (file)
@@ -1,8 +1,8 @@
 #ifndef INCLUDED_JUMPNRUN_ENEMIES_H
 #define INCLUDED_JUMPNRUN_ENEMIES_H
 
-#include <badge/ui/sprite.h>
-#include <badge/util/rectangle.h>
+#include "../ui/sprite.h"
+#include "../util/rectangle.h"
 
 #include "tiles.h"
 
@@ -20,13 +20,13 @@ typedef struct jumpnrun_enemy_type {
   vec2d               spawn_inertia;
 
   void (*collision_tiles)(struct jumpnrun_enemy             *self,
-                          vec2d                             *desired_position,
-                          struct jumpnrun_level             *lv,
-                          struct jumpnrun_tile_range  const *visible_tiles);
+                         vec2d                             *desired_position,
+                         struct jumpnrun_level             *lv,
+                         struct jumpnrun_tile_range  const *visible_tiles);
   void (*collision_player)(struct jumpnrun_enemy      *self,
-                           struct jumpnrun_game_state *state);
+                          struct jumpnrun_game_state *state);
   void (*game_tick)(struct jumpnrun_enemy            *self,
-                    struct jumpnrun_game_state       *state,
+                   struct jumpnrun_game_state       *state,
                     struct jumpnrun_level            *lv,
                     struct jumpnrun_tile_range const *visible_tiles);
 } jumpnrun_enemy_type;
@@ -55,6 +55,7 @@ enum {
 
 enum {
   JUMPNRUN_ENEMY_TYPE_CAT,
+  JUMPNRUN_ENEMY_TYPE_MUSHROOM,
 
   JUMPNRUN_ENEMY_TYPE_COUNT
 };
@@ -62,8 +63,8 @@ enum {
 extern jumpnrun_enemy_type const jumpnrun_enemy_type_data[JUMPNRUN_ENEMY_TYPE_COUNT];
 
 void jumpnrun_process_enemy(jumpnrun_enemy                   *self,
-                            badge_framebuffer                *fb,
-                            struct jumpnrun_game_state       *state,
-                            struct jumpnrun_level            *lv,
-                            struct jumpnrun_tile_range const *visible_tiles);
+                           badge_framebuffer                *fb,
+                           struct jumpnrun_game_state       *state,
+                           struct jumpnrun_level            *lv,
+                           struct jumpnrun_tile_range const *visible_tiles);
 #endif
index f10204a..3ea9668 100644 (file)
@@ -1,8 +1,8 @@
 #ifndef INCLUDED_JUMPNRUN_ITEMS_H
 #define INCLUDED_JUMPNRUN_ITEMS_H
 
-#include <badge/ui/sprite.h>
-#include <badge/util/rectangle.h>
+#include "../ui/sprite.h"
+#include "../util/rectangle.h"
 
 struct jumpnrun_game_state;
 
index ef3c471..3b7a4c6 100644 (file)
@@ -1,9 +1,10 @@
 #include "jumpnrun.h"
 #include "collision.h"
+#include "levels.h"
 
-#include <badge/ui/display.h>
-#include <badge/ui/event.h>
-#include <badge/ui/sprite.h>
+#include "../ui/display.h"
+#include "../ui/event.h"
+#include "../ui/sprite.h"
 
 #include <assert.h>
 #include <math.h>
 #define ARRAY_SIZE(arr) (sizeof(arr) / sizeof*(arr))
 
 static vec2d       const gravity      = { FIXED_POINT_I(0,   0), FIXED_POINT_I(0,  56) };
-static vec2d       const move_max     = { FIXED_POINT_I(1, 200), FIXED_POINT_I(1, 300) };
-static fixed_point const accel_horiz  =   FIXED_POINT_I(0, 100);
+static vec2d       const move_max     = { FIXED_POINT_I(0, 600), FIXED_POINT_I(1, 300) };
+static fixed_point const accel_horiz  =   FIXED_POINT_I(0,  50);
 static fixed_point const accel_vert   =   FIXED_POINT_I(0, 250);
 static fixed_point const drag_factor  =   FIXED_POINT_I(0, 854);
-static fixed_point const speed_jump_x =   FIXED_POINT_I(1, 200);
+static fixed_point const speed_jump_x =   FIXED_POINT_I(0, 600);
 
 static badge_sprite const anim_hacker[] = {
   { 5, 8, (uint8_t const *) "\x1c\xff\xfd\x04\x04" },
@@ -158,9 +159,6 @@ static void jumpnrun_apply_movement(jumpnrun_level      const *lv,
 
   jumpnrun_passive_movement(&state->inertia);
 
-  state->inertia.x = fixed_point_min(fixed_point_max(fixed_point_neg(move_max.x), state->inertia.x), move_max.x);
-  state->inertia.y = fixed_point_min(fixed_point_max(fixed_point_neg(move_max.y), state->inertia.y), move_max.y);
-
   vec2d new_pos = vec2d_add(state->current_pos, state->inertia);
 
   if(fixed_point_lt(new_pos.x, FIXED_POINT(state->left, 0))) {
@@ -170,6 +168,7 @@ static void jumpnrun_apply_movement(jumpnrun_level      const *lv,
 
   rectangle hacker_rect_c = hacker_rect(&state->current_pos, state);
   collisions_tiles_displace(&new_pos, &hacker_rect_c, lv, tilerange, &state->inertia, &state->touching_ground);
+  state->inertia_mod = state->inertia;
 
   state->current_pos = new_pos;
 
@@ -237,37 +236,21 @@ void jumpnrun_level_tick(jumpnrun_level      *lv,
     } else {
       state->anim_frame = 0;
     }
+  } else {
+    for(size_t enemy_ix = 0; enemy_ix < lv->header.enemy_count; ++enemy_ix) {
+      jumpnrun_enemy *enemy = &lv->enemies[enemy_ix];
+      jumpnrun_process_enemy(enemy, NULL, state, lv, &tilerange);
+    }
   }
 
-  state->tick_minor = (state->tick_minor + 1) % 2;
+  state->inertia = state->inertia_mod;
+  state->tick_minor = (state->tick_minor + 1) % 4;
 }
 
 uint8_t jumpnrun_play(char const *lvname) {
   jumpnrun_level lv;
 
-  memset(&lv, 0, sizeof(lv));
-
-  // This part looks ugly. The reason it's done this way is that we don't know how much memory
-  // we need for the level before parsing its header, and that the VLAs we use to store it have
-  // block scope.
-  // Still, better than opening the whole dynamic memory can of worms.
-  FIL fd;
-  int err;
-
-  if(FR_OK != f_open(&fd, lvname, FA_OPEN_EXISTING | FA_READ)) { return JUMPNRUN_ERROR; }
-
-  if(0 != jumpnrun_load_level_header_from_file(&lv, &fd)) {
-    f_close(&fd);
-    return JUMPNRUN_ERROR;
-  }
-
-  JUMPNRUN_LEVEL_MAKE_SPACE(lv);
-  err = jumpnrun_load_level_from_file(&lv, &fd);
-
-  f_close(&fd);
-  if(err != 0) {
-    return JUMPNRUN_ERROR;
-  }
+  JUMPNRUN_LEVEL_LOAD(lv, lvname);
 
   jumpnrun_game_state gs;
   memset(&gs, 0, sizeof(gs));
@@ -284,7 +267,7 @@ uint8_t jumpnrun_play(char const *lvname) {
         uint8_t new_state = badge_event_new_input_state(ev);
         uint8_t new_buttons = new_state & (old_state ^ new_state);
 
-        if((new_buttons & BADGE_EVENT_KEY_BTN_B) && gs.touching_ground) {
+        if((new_buttons & BADGE_EVENT_KEY_BTN_A) && gs.touching_ground) {
           gs.jumpable_frames = 8;
         }
 
index 0d0dfd1..e8c2c05 100644 (file)
@@ -6,9 +6,9 @@
 #include "levels.h"
 #include "tiles.h"
 
-#include <badge/util/fixed_point.h>
-#include <badge/util/rectangle.h>
-#include <badge/ui/sprite.h>
+#include "../util/fixed_point.h"
+#include "../util/rectangle.h"
+#include "../ui/sprite.h"
 
 #include <stdbool.h>
 #include <stddef.h>
@@ -28,6 +28,7 @@ enum {
 typedef struct jumpnrun_game_state {
   vec2d   current_pos;
   vec2d   inertia;
+  vec2d   inertia_mod;
   uint8_t status;
 
   uint8_t tick_minor;
index 3ae31d7..c2f9dfe 100644 (file)
@@ -3,6 +3,8 @@
 #include "items.h"
 #include "enemies.h"
 
+#include <drivers/fatfs/ff.h>
+
 #include <stdio.h>
 
 typedef struct {
index fa7b1a3..182cafd 100644 (file)
@@ -5,9 +5,7 @@
 #include "items.h"
 #include "tiles.h"
 
-#include <badge/util/rectangle.h>
-
-#include <drivers/fatfs/ff.h>
+#include "../util/rectangle.h"
 
 #include <stddef.h>
 #include <stdio.h>
@@ -36,9 +34,6 @@ enum {
 size_t jumpnrun_level_count(void);
 void jumpnrun_levels_dump(void);
 
-int jumpnrun_load_level_header_from_file(jumpnrun_level *dest, FIL *fd);
-int jumpnrun_load_level_from_file       (jumpnrun_level *dest, FIL *fd);
-
 // Use stack-local VLAs to store dynamic content.
 #define JUMPNRUN_LEVEL_MAKE_SPACE(var)                    \
   jumpnrun_tile  var ## _tiles  [var.header.tile_count];  \
@@ -48,5 +43,48 @@ int jumpnrun_load_level_from_file       (jumpnrun_level *dest, FIL *fd);
   var.tiles   = var ## _tiles;                            \
   var.items   = var ## _items;                            \
   var.enemies = var ## _enemies;
+#else 
+
+#ifdef __linux__
+
+int jumpnrun_load_level_header_from_file(jumpnrun_level *dest, FILE *fd);
+int jumpnrun_load_level_from_file       (jumpnrun_level *dest, FILE *fd);
+
+#define JUMPNRUN_LEVEL_LOAD(lv, lvname)                                \
+  memset(&(lv), 0, sizeof(lv));                                        \
+  FILE *fd = fopen((lvname), "r");                             \
+  if(fd == NULL) return JUMPNRUN_ERROR;                                \
+  int err = jumpnrun_load_level_header_from_file(&(lv), fd);   \
+  if(err != 0) {                                               \
+    fclose(fd);                                                        \
+    return JUMPNRUN_ERROR;                                     \
+  }                                                            \
+  JUMPNRUN_LEVEL_MAKE_SPACE(lv);                               \
+  err = jumpnrun_load_level_from_file(&(lv), fd);              \
+  fclose(fd);                                                  \
+  if(err != 0) return JUMPNRUN_ERROR;
+#else
+#include <drivers/fatfs/ff.h>
+
+int jumpnrun_load_level_header_from_file(jumpnrun_level *dest, FIL *fd);
+int jumpnrun_load_level_from_file       (jumpnrun_level *dest, FIL *fd);
+
+#define JUMPNRUN_LEVEL_LOAD(lv, lvname)                                        \
+  memset(&(lv), 0, sizeof(lv));                                                \
+  FIL fd;                                                              \
+  if(FR_OK != f_open(&fd, (lvname), FA_OPEN_EXISTING | FA_READ)) {     \
+    return JUMPNRUN_ERROR;                                             \
+  }                                                                    \
+  if(0 != jumpnrun_load_level_header_from_file(&(lv), &fd)) {          \
+    f_close(&fd);                                                      \
+    return JUMPNRUN_ERROR;                                             \
+  }                                                                    \
+  JUMPNRUN_LEVEL_MAKE_SPACE(lv);                                       \
+  int err = jumpnrun_load_level_from_file(&(lv), &fd);                 \
+  f_close(&fd);                                                                \
+  if(err != 0) {                                                       \
+    return JUMPNRUN_ERROR;                                             \
+  }
+#endif
 
 #endif
index e487e1c..8010e11 100644 (file)
@@ -1,9 +1,9 @@
 #ifndef INCLUDED_JUMPNRUN_TILES_H
 #define INCLUDED_JUMPNRUN_TILES_H
 
-#include <badge/util/fixed_point.h>
-#include <badge/util/rectangle.h>
-#include <badge/ui/sprite.h>
+#include "../util/fixed_point.h"
+#include "../util/rectangle.h"
+#include "../ui/sprite.h"
 
 #include <stdint.h>
 
index 99ecee2..ffa0be1 100644 (file)
@@ -190,7 +190,6 @@ int main(void)
   badge_init();
 #endif
 
-  /*
   {
     //    f_mkfs(0, 1, 0);
     badge_framebuffer fb;
@@ -212,22 +211,20 @@ int main(void)
     }
 
     badge_framebuffer_flush(&fb);
-
   }
 
-  usbMSCInit();
-  for(;;);
-  */
+  if(badge_input_raw() & BADGE_EVENT_KEY_DOWN) {
+    usbMSCInit();
+    for(;;);
+  }
 
   badge_event_start();
 
-  /*
   for(;;) {
     if(JUMPNRUN_ERROR == jumpnrun_play("smb.lvl")) {
       break;
     }
   }
-  */
 
   uint8_t buttons = 0;
 
index dd5f358..52f05b9 100644 (file)
       | HOB_IOCON_MASK(spec, FUNC_ ## func);                           \
   } while(0)
 
-/*
-HOB_PORT(HOB_LCD_BACKLIGHT)
-HOB_PIN(HOB_LCD_BACKLIGHT)
-HOB_IOCON(HOB_LCD_BACKLIGHT)
-HOB_IOCON_MASK(HOB_LCD_BACKLIGHT, FUNC_GPIO)
-*/
-
 #endif
index 544625e..9c504be 100644 (file)
@@ -18,15 +18,15 @@ enum {
   BADGE_EVENT_FLAG_TIMER = 2
 };
 
-static uint8_t badge_input_raw(void) {
+uint8_t badge_input_raw(void) {
   uint8_t result = 0;
 
 #ifdef R0KET
-  if (gpioGetValue(RB_BTN3) == 0) { result |= BADGE_EVENT_KEY_UP    ; }
-  if (gpioGetValue(RB_BTN2) == 0) { result |= BADGE_EVENT_KEY_DOWN  ; }
+  if (gpioGetValue(RB_BTN3) == 0) { result |= BADGE_EVENT_KEY_DOWN  ; }
+  if (gpioGetValue(RB_BTN2) == 0) { result |= BADGE_EVENT_KEY_UP    ; }
   if (gpioGetValue(RB_BTN4) == 0) { result |= BADGE_EVENT_KEY_CENTER; }
-  if (gpioGetValue(RB_BTN0) == 0) { result |= BADGE_EVENT_KEY_LEFT  ; }
-  if (gpioGetValue(RB_BTN1) == 0) { result |= BADGE_EVENT_KEY_RIGHT ; }
+  if (gpioGetValue(RB_BTN0) == 0) { result |= BADGE_EVENT_KEY_RIGHT ; }
+  if (gpioGetValue(RB_BTN1) == 0) { result |= BADGE_EVENT_KEY_LEFT  ; }
   if (gpioGetValue(RB_HB0 ) == 0) { result |= BADGE_EVENT_KEY_BTN_A ; }
   if (gpioGetValue(RB_HB1 ) == 0) { result |= BADGE_EVENT_KEY_BTN_B ; }
 #else
@@ -77,7 +77,7 @@ badge_event_t badge_event_wait(void) {
 }
 
 void badge_event_start(void) {
-  timer32Init(0, TIMER32_CCLK_10MS * 2);
+  timer32Init(0, TIMER32_CCLK_10MS);
   timer32SetIntHandler(badge_event_irq);
   timer32Enable(0);
 }
index 5871207..920df40 100644 (file)
@@ -28,6 +28,7 @@ extern "C" {
   static inline uint8_t badge_event_old_input_state(badge_event_t event) { return (uint8_t) (event >> 2 & 0x7f); }
   static inline uint8_t badge_event_new_input_state(badge_event_t event) { return (uint8_t) (event >> 9       ); }
 
+  uint8_t badge_input_raw(void);
   uint8_t badge_event_current_input_state(void);
 
   static inline badge_event_t badge_event_new(uint8_t type, uint8_t old_input_state, uint8_t new_input_state) {
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