Jumpnrun: Neueste Entwicklung geportet. Schnellere Bewegung, neuer Gegner,
[hackover2013-badge-firmware.git] / badge / jumpnrun / collision.h
1 #ifndef INCLUDED_COLLISION_H
2 #define INCLUDED_COLLISION_H
3
4 #include "jumpnrun.h"
5 #include "../util/rectangle.h"
6 #include <stdbool.h>
7
8 void collision_displace(vec2d *desired_pos,
9 rectangle const *current,
10 rectangle const *obstacle,
11 vec2d *inertia_mod,
12 bool *touching_ground);
13
14 void collisions_tiles_displace(vec2d *desired_position,
15 rectangle const *current,
16 jumpnrun_level const *level,
17 jumpnrun_tile_range const *visible_tiles,
18 vec2d *inertia_mod,
19 bool *touching_ground);
20
21 #endif
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