mock/event.cc \
mock/lcd-window.cc
BADGE_CSRCS = badge_main_loop.c \
+ ui/font.c \
ui/sprite.c \
jumpnrun/collision.c \
jumpnrun/enemies.c \
+ jumpnrun/game_state.c \
jumpnrun/items.c \
jumpnrun/jumpnrun.c \
- jumpnrun/tiles.c \
- jumpnrun/level_load.c
+ jumpnrun/level_load.c \
+ jumpnrun/moveable.c \
+ jumpnrun/player.c \
+ jumpnrun/render.c \
+ jumpnrun/shots.c \
+ jumpnrun/stats.c \
+ jumpnrun/tiles.c
BADGE_CXXOBJS = $(BADGE_CXXSRCS:%.cc=%.o)
BADGE_COBJS = $(BADGE_CSRCS:%.c=%.o)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(LDFLAGS) -c -o $@ $< $(LDLIBS)
$(BADGE): $(BADGE_OBJS)
- $(CXX) $(CXXFLAGS) $(LDFLAGS) $(LDLIBS) -o $@ $(+:../badge/%=%)
+ $(CXX) $(CXXFLAGS) $(LDFLAGS) -o $@ $(+:../badge/%=%) $(LDLIBS)
dep: $(DEPS)