Kräftig aufgeräumt. Kollisions- und Sprungtötungsphysik jetzt allein auf
[hackover2013-badge-firmware.git] / mock / Makefile
index 5b9f293..33b4ca5 100644 (file)
@@ -17,13 +17,20 @@ BADGE_CXXSRCS = mock-main.cc \
                 mock/event.cc \
                 mock/lcd-window.cc
 BADGE_CSRCS   = badge_main_loop.c \
+                ui/font.c \
                 ui/sprite.c \
                 jumpnrun/collision.c \
                 jumpnrun/enemies.c \
+                jumpnrun/game_state.c \
                 jumpnrun/items.c \
                 jumpnrun/jumpnrun.c \
-                jumpnrun/tiles.c \
-                jumpnrun/level_load.c
+                jumpnrun/level_load.c \
+                jumpnrun/moveable.c \
+                jumpnrun/player.c \
+                jumpnrun/render.c \
+                jumpnrun/shots.c \
+                jumpnrun/stats.c \
+                jumpnrun/tiles.c
 
 BADGE_CXXOBJS = $(BADGE_CXXSRCS:%.cc=%.o)
 BADGE_COBJS   = $(BADGE_CSRCS:%.c=%.o)
@@ -51,7 +58,7 @@ $(BADGE_CXXOBJS) : %.o : %.cc
        $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(LDFLAGS) -c -o $@ $< $(LDLIBS)
 
 $(BADGE): $(BADGE_OBJS)
-       $(CXX) $(CXXFLAGS) $(LDFLAGS) $(LDLIBS) -o $@ $(+:../badge/%=%)
+       $(CXX) $(CXXFLAGS) $(LDFLAGS) -o $@ $(+:../badge/%=%) $(LDLIBS)
 
 dep: $(DEPS)
 
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