CalcBounds for other Primitives... ;-)
[MicroTrace.git] / InfinitePlane.cxx
1 #include "InfinitePlane.hxx"
2
3 InfinitePlane::InfinitePlane(const Vec3f& a, const Vec3f& n, Shader* shader)
4 : Primitive(shader),
5 m_a(a),
6 m_n(n)
7 {
8
9 }
10
11 InfinitePlane::~InfinitePlane()
12 {
13 }
14
15 bool
16 InfinitePlane::Intersect(Ray& ray)
17 {
18 Vec3f diff = m_a - ray.origin();
19 float t = diff.dot(m_n) / ray.direction().dot(m_n);
20 if (t < Epsilon || t > ray.t())
21 return false;
22
23 ray.setT(t);
24 ray.setHit(this);
25
26 return true;
27 }
28
29 Vec3f
30 InfinitePlane::GetNormal(Ray& ray)
31 {
32 return m_n;
33 }
34
35 Box
36 InfinitePlane::CalcBounds()
37 {
38 if(fabs(m_n[0]-1) < Epsilon && m_n[1] < Epsilon && m_n[2] < Epsilon) {
39 // plane is parallel to y and z axes
40 return Box(Vec3f(m_a[0]-Epsilon, Infinity, Infinity),
41 Vec3f(m_a[0]+Epsilon, Infinity, Infinity));
42 } else if(m_n[0] < Epsilon && fabs(m_n[1]-1) < Epsilon && m_n[2] < Epsilon) {
43 // plane is parallel to x and z axes
44 return Box(Vec3f(Infinity, m_a[1]-Epsilon, Infinity),
45 Vec3f(Infinity, m_a[1]+Epsilon, Infinity));
46 } else if(m_n[0] < Epsilon && m_n[1] < Epsilon && fabs(m_n[2]-1) < Epsilon ) {
47 // plane is parallel to x and y axes
48 return Box(Vec3f(Infinity, Infinity, m_a[2]-Epsilon),
49 Vec3f(Infinity, Infinity, m_a[2]+Epsilon));
50 } else
51 // no real border
52 return Box();
53 }
54
55 bool
56 InfinitePlane::InVoxel(const Box& box)
57 {
58 return false;
59 }
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