WORKING ReflectiveEyelightShader \o/
[MicroTrace.git] / Camera.hxx
1 #ifndef CAMERA_HXX
2 #define CAMERA_HXX
3
4 #include "Ray.hxx"
5
6 class Camera
7 {
8 public:
9 Camera(int resX, int resY);
10 virtual ~Camera();
11 virtual bool InitRay(float x, float y, Ray &ray) const = 0;
12
13 int resX() const;
14 int resY() const;
15 protected:
16 Camera();
17
18 int m_resX, m_resY;
19 };
20 #endif
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