WORKING ReflectiveEyelightShader \o/
[MicroTrace.git] / InfinitePlane.hxx
1 #ifndef INFINITE_PLANE_HXX
2 #define INFINITE_PLANE_HXX
3
4 #include "Primitive.hxx"
5
6 class InfinitePlane : public Primitive
7 {
8 public:
9 InfinitePlane(const Vec3f& a, const Vec3f & n, Shader* shader);
10 virtual ~InfinitePlane();
11
12 virtual bool Intersect(Ray& ray);
13 virtual Vec3f GetNormal(Ray& ray);
14 private:
15 Vec3f m_a, m_n;
16 };
17 #endif
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