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solution for assignment 2.1
[MicroTrace.git]
/
Sphere.hxx
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#ifndef SPHERE_HXX
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#define SPHERE_HXX
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#include "Primitive.hxx"
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class Sphere : public Primitive
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{
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public:
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Sphere(const Vec3f& center, float radius, Shader* shader);
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virtual ~Sphere();
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virtual bool Intersect(Ray& ray);
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virtual Vec3f GetNormal(Ray& ray);
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private:
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Vec3f m_center;
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float m_radius;
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};
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#endif
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