1 #include "SpotLight.hxx"
3 SpotLight::SpotLight(Scene
* scene
,
6 const Vec3f
& intensity
,
12 m_intensity(intensity
),
13 m_alpha_min(alpha_min
),
14 m_alpha_max(alpha_max
)
18 SpotLight::~SpotLight()
22 SpotLight::SpotLight()
33 SpotLight::Illuminate(Ray
& ray
, Vec3f
& intensity
)
39 SpotLight::position() const
45 SpotLight::direction() const
This page took 0.07425 seconds and 5 git commands to generate.