12 m_t
= std::numeric_limits
<float>::max();
15 Ray::Ray(const Vec3f
& org
,
17 unsigned int recursion_level
)
20 m_level(recursion_level
),
24 m_t
= std::numeric_limits
<float>::max();
31 Ray::Ray(const Ray
& r
)
38 m_density
= r
.m_density
;
42 Ray::operator=(const Ray
& r
)
51 m_density
= r
.m_density
;
63 Ray::direction() const
75 Ray::setOrigin(const Vec3f
& o
)
81 Ray::setDir(const Vec3f
& d
)
99 Ray::setHit(Primitive
* p
)
105 Ray::recursionDepth() const
111 Ray::setRecursionDepth(unsigned int i
)
117 Ray::indexOfRefraction() const
123 Ray::setIndexOfRefraction(float d
)
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