fixed Box::Extend(Vec3f&)
[MicroTrace.git] / Shader.cxx
1 #include "Shader.hxx"
2
3 Shader::Shader(Scene* scene)
4 : m_scene(scene)
5 {
6 }
7
8 Shader::~Shader()
9 {
10 }
11
12 Shader::Shader()
13 {
14 }
15
16 Shader::Shader(const Shader& s)
17 {
18 operator=(s);
19 }
20
21 Shader&
22 Shader::operator=(const Shader& )
23 {
24 return *this;
25 }
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