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simple anti-aliasing
[MicroTrace.git]
/
Primitive.cxx
1
#include
"Primitive.hxx"
2
3
Primitive
::
Primitive
(
Shader
*
shader
)
4
:
m_shader
(
shader
)
5
{
6
}
7
8
Primitive
::~
Primitive
()
9
{
10
}
11
12
bool
13
Primitive
::
Occluded
(
Ray
&
ray
)
14
{
15
return
Intersect
(
ray
);
16
}
17
18
Shader
*
19
Primitive
::
shader
()
20
{
21
return
m_shader
;
22
}
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