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simple anti-aliasing
[MicroTrace.git]
/
Shader.hxx
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#ifndef SHADER_HXX
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#define SHADER_HXX
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#include "Vec3f.hxx"
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#include "Ray.hxx"
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// forward declaration
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class Scene;
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class Shader
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{
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public:
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Shader(Scene* scene);
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virtual ~Shader();
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virtual Vec3f Shade(Ray& ray) = 0;
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protected:
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Scene* m_scene;
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private:
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Shader();
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Shader(const Shader& );
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Shader& operator=(const Shader& );
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};
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#endif
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