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solution to assignment 2.2 b): surface normalsD
[MicroTrace.git]
/
EyeLightShader.hxx
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#ifndef EYELIGHTSHADER_HXX
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#define EYELIGHTSHADER_HXX
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#include "Shader.hxx"
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class EyeLightShader : public Shader
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{
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public:
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EyeLightShader(Scene* scene, const Vec3f& color = Vec3f(0.5,0.5,0.5));
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virtual ~EyeLightShader();
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virtual Vec3f Shade(Ray& ray);
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protected:
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Vec3f m_color;
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private:
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EyeLightShader();
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};
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#endif
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