solution to assignment 2.2 b): surface normalsD
[MicroTrace.git] / ReflectiveEyeLightShader.cxx
1 #include "ReflectiveEyeLightShader.hxx"
2
3 ReflectiveEyeLightShader::ReflectiveEyeLightShader(Scene* scene,
4 float reflectivity,
5 const Vec3f& color)
6 : EyeLightShader(scene,color),
7 m_reflectivity(reflectivity)
8 {
9 }
10
11 ReflectiveEyeLightShader::~ReflectiveEyeLightShader()
12 {
13 }
14
15 ReflectiveEyeLightShader::ReflectiveEyeLightShader()
16 : EyeLightShader(0),
17 m_reflectivity(0)
18 {
19 }
20
21 Vec3f
22 ReflectiveEyeLightShader::Shade(Ray& ray)
23 {
24 return Vec3f();
25 }
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