1 #include "PerspectiveCamera.hxx"
3 PerspectiveCamera::PerspectiveCamera()
8 PerspectiveCamera::PerspectiveCamera(const Vec3f
& pos
,
20 // preprocess the values and fill the rest of the member variables here
23 PerspectiveCamera::~PerspectiveCamera()
27 PerspectiveCamera::PerspectiveCamera(const PerspectiveCamera
& )
33 PerspectiveCamera::operator=(const PerspectiveCamera
& )
39 PerspectiveCamera::InitRay(float x
, //!< pixel x-coordinate
40 float y
, //!< pixel y-coordinate
41 Ray
& ray
//!< should be filled by this function
44 // define direction,position and maximum hit distance of Ray here
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