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solution for 3.1a)
[MicroTrace.git]
/
Light.hxx
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#ifndef LIGHT_HXX
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#define LIGHT_HXX
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#include "Vec3f.hxx"
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#include "Ray.hxx"
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// forward declaration
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class Scene;
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class Light
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{
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public:
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Light(Scene* scene);
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virtual ~Light();
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virtual bool Illuminate(Ray& shadowray, Vec3f& intensity) = 0;
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protected:
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Scene* m_scene;
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private:
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Light();
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Light(const Light& );
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Light& operator=(const Light& );
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};
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#endif
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