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HEAD
InVoxel() for all Primitives, including fix for Triangle::CalcBounds()
[MicroTrace.git]
/
Shader.cxx
1
#include
"Shader.hxx"
2
3
Shader
::
Shader
(
Scene
*
scene
)
4
:
m_scene
(
scene
)
5
{
6
}
7
8
Shader
::~
Shader
()
9
{
10
}
11
12
Shader
::
Shader
()
13
{
14
}
15
16
Shader
::
Shader
(
const
Shader
&
s
)
17
{
18
operator
=(
s
);
19
}
20
21
Shader
&
22
Shader
::
operator
=(
const
Shader
& )
23
{
24
return
*
this
;
25
}
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