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Schrift fest in Firmware eingebacken, damit die auch funktioniert, wenn auf dem
[hackover2013-badge-firmware.git]
/
badge
/
jumpnrun
/
enemies.c
2013-10-21
Wintermute
bird_dip: inertia.y nach Kollision übernehmen. Damit...
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2013-10-20
Wintermute
Spieler splodiert.
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2013-10-20
Wintermute
Gegner splodieren.
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2013-10-20
Wintermate
Sinnvolleres Spawn- und Bewegungsverhalten.
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2013-10-20
Wintermate
Level-Load: Gegner besser positionieren. Außerdem leere...
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2013-10-20
Wintermate
Vergessene Dinge eingecheckt.
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2013-10-20
Wintermate
Kräftig aufgeräumt. Kollisions- und Sprungtötungsphysik...
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2013-10-19
Wintermute
Gegnerspawning an Checkpoints richtig.
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2013-10-19
Wintermute
Checkpoints.
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2013-10-19
Wintermute
Pilzverhalten: Läuft unter Spieler hin und her.
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2013-10-18
Wintermate
Spikes.
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2013-10-18
Wintermute
Pilz verfolgt Spieler.
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2013-10-18
Wintermute
Giraffe verfolgt Spieler.
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2013-10-17
Wintermute
Beim Neuspawnen eines Gegners alle Flags zurücksetzen.
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2013-10-17
Wintermute
Neue Vögel: Gerade fliegend und gerade fliegend mit...
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2013-10-17
Wintermute
Gegner reagieren auf Schüsse.
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2013-10-17
Wintermute
ambros neuer Vogel, wolfpros Level. Den wir wohl besser...
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2013-10-17
Wintermute
Bessere Tötungsabfrage bei Sprung auf Gegner.
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2013-10-15
Wintermute
Vogel.
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2013-10-15
Wintermute
Schrift. TODO?: Umlaute
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2013-10-15
Wintermute
Giraffe
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2013-10-15
Wintermute
Hunde.
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2013-10-14
Wintermute
Hoppelnde Hasen.
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2013-10-14
Wintermute
Rotorgeschwindigkeit.
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2013-10-14
Wintermute
Verbesserte Rotor-Sprites.
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2013-10-14
Wintermute
Neuer Gegnertyp: Rotor. Außerdem: Spiralenphysik verbes...
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2013-10-14
Wintermute
wolfpros Levelansatz. Problem scheint behoben zu sein.
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2013-10-14
Wintermute
Neue Gegnertypen: Schlange, Spirale.
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2013-10-13
Wintermute
Major refactoring. Hitboxes.
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2013-10-13
Wintermute
Kaninchen aus mock übernommen
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2013-10-13
Wintermute
Support für neuen Prototypen
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2013-10-13
Wintermute
Sprunghöhe besser kontrollierbar.
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2013-10-12
Wintermute
Jumpnrun: Neueste Entwicklung geportet. Schnellere...
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2013-10-08
Wintermate
Kram auch eingecheckt.
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