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solution to assignment 2.2 b): eyelight shader
[MicroTrace.git]
/
Camera.cxx
1
#include
"Camera.hxx"
2
3
Camera
::
Camera
()
4
:
m_resX
(-
1
),
5
m_resY
(-
1
)
6
{
7
}
8
9
Camera
::
Camera
(
int
resX
,
int
resY
)
10
:
m_resX
(
resX
),
11
m_resY
(
resY
)
12
{
13
}
14
15
Camera
::~
Camera
()
16
{
17
}
18
19
int
20
Camera
::
resX
()
const
21
{
22
return
m_resX
;
23
}
24
25
int
26
Camera
::
resY
()
const
27
{
28
return
m_resY
;
29
}
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