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solution to assignment 2.2 b): eyelight shader
[MicroTrace.git]
/
Camera.hxx
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#ifndef CAMERA_HXX
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#define CAMERA_HXX
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#include "Ray.hxx"
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class Camera
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{
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public:
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Camera(int resX, int resY);
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virtual ~Camera();
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virtual bool InitRay(float x, float y, Ray &ray) const = 0;
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int resX() const;
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int resY() const;
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protected:
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Camera();
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int m_resX, m_resY;
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};
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#endif
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