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solution to assignment 2.2 b): eyelight shader
[MicroTrace.git]
/
FlatShader.hxx
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#ifndef FLATSHADER_HXX
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#define FLATSHADER_HXX
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#include "Shader.hxx"
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class FlatShader : public Shader
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{
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public:
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FlatShader(Scene* scene, const Vec3f& color = Vec3f(0.5,0.5,0.5));
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virtual ~FlatShader();
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virtual Vec3f Shade(Ray& ray);
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private:
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FlatShader();
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Vec3f m_color;
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};
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#endif
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