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solution to assignment 2.2 b): eyelight shader
[MicroTrace.git]
/
Triangle.hxx
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#ifndef TRIANGLE_HXX
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#define TRIANGLE_HXX
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#include "Primitive.hxx"
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class Triangle : public Primitive
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{
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public:
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Triangle(const Vec3f& a, const Vec3f& b, const Vec3f& c, Shader* shader);
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virtual ~Triangle();
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virtual bool Intersect(Ray& ray);
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virtual Vec3f GetNormal(Ray& ray);
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private:
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Vec3f m_a, m_b, m_c;
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};
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#endif
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