2013-10-23 |
Wintermate | Fahrplan-Testdatei auf latin1 |
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2013-10-23 |
Wintermate | Schrift erweitert. |
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2013-10-23 |
Wintermate | Fahrplan-Browser. |
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2013-10-23 |
Wintermate | Hauptmenü. |
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2013-10-23 |
Wintermate | Vanity-Screen: Klickschutz. |
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2013-10-23 |
Wintermate | Vanity-Screen. |
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2013-10-22 |
Wintermate | Textdateiankuckdingviech. |
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2013-10-22 |
Wintermate | Textscroller f. Dateibrowser |
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2013-10-22 |
Wintermute | Menü: Scrollen, wenn Knopf gedrückt gehalten. |
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2013-10-22 |
Wintermute | Menücode aufgeräumt. |
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2013-10-22 |
Wintermute | Jumprun-Foo in Verzeichnis auf Badge. |
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2013-10-22 |
Wintermute | Level eingeordnet. |
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2013-10-22 |
Wintermute | Tutorial-Level. |
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2013-10-22 |
Wintermute | lubilevel. |
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2013-10-22 |
Wintermute | Eigenes Verzeichnis für Level spendiert. |
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2013-10-22 |
Wintermute | Spiel beendbar gemacht. |
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2013-10-22 |
Wintermute | Wenn neuer Level aufgeschlossen, diesen im Menü vorausw... |
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2013-10-22 |
Wintermute | Fortschrittspeichern funktionstüchtig. |
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2013-10-22 |
Wintermate | Progression in J&R. Noch nicht funktionstüchtig. |
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2013-10-22 |
Wintermate | Level-Konverter: Leerzeichen am Ende von Optionszeilen... |
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2013-10-22 |
Wintermate | jumprun_tile als packed struct für mehr Speicher. |
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2013-10-21 |
Wintermute | bird_dip: inertia.y nach Kollision übernehmen. Damit... |
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2013-10-21 |
Wintermute | Mehr Level. |
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2013-10-21 |
Wintermute | Lebenszahl levelweise einstellbar. |
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2013-10-21 |
Wintermute | Screen nach Sterben/gewinnen, um Pause zu zwingen ... |
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2013-10-21 |
Wintermute | Mehr Level. |
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2013-10-21 |
Wintermute | Level gekürzt wg. RAM-Mangel. |
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2013-10-21 |
Wintermute | Levelauswahl auf Badge. |
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2013-10-21 |
Wintermute | Sprites, sprites, sprites |
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2013-10-21 |
Wintermate | Drei Extraleben, x 0 auch noch spielbar. Anzeigeschirm... |
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2013-10-20 |
Wintermate | Bugfix: Möglicher segfault beim Sterben. |
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2013-10-20 |
Wintermute | Menüposition merken. |
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2013-10-20 |
Wintermute | Level-Menü in Simulator |
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2013-10-20 |
Wintermute | Menü in ARM-Makefile. |
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2013-10-20 |
Wintermute | Menü. |
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2013-10-20 |
Wintermute | Spieler splodiert. |
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2013-10-20 |
Wintermute | Gegner splodieren. |
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2013-10-20 |
Wintermute | Lange Level richtig laden. |
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2013-10-20 |
Wintermute | Backport auf gcc 4.6 |
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2013-10-20 |
Wintermate | wolfpros Level schaffbar gemacht. |
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2013-10-20 |
Wintermate | Sinnvolleres Spawn- und Bewegungsverhalten. |
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2013-10-20 |
Wintermate | Makefiles aufgeräumt; funktionieren jetzt auch nebenein... |
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2013-10-20 |
Wintermate | Entfernte Datei auch aus Makefile genommen. |
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2013-10-20 |
Wintermate | Level-Load: Gegner besser positionieren. Außerdem leere... |
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2013-10-20 |
Wintermate | Vergessene Dinge eingecheckt. |
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2013-10-20 |
Wintermate | Kräftig aufgeräumt. Kollisions- und Sprungtötungsphysik... |
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2013-10-19 |
Wintermute | lubiXOXO |
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2013-10-19 |
Wintermute | Lebensanzeige bei 10 Leben richtig. |
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2013-10-19 |
Wintermute | Schüsse nach Tod despawnen. |
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2013-10-19 |
Wintermute | Lebensscreen. |
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2013-10-19 |
Wintermute | Schrift auch in Simulator. |
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2013-10-19 |
Wintermute | Zahlenrendern für Prototyp. |
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2013-10-19 |
Wintermute | mock/Makefile: Bugfix bei statischen Bibliotheken. |
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2013-10-19 |
Wintermute | Schlüssel, verschlüsselte Dokumente. |
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2013-10-19 |
Wintermute | Weiterkommen wieder möglich. |
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2013-10-19 |
Wintermute | Ohne Checkpoint wieder am Anfang spawnen. |
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2013-10-19 |
Wintermute | Gegnerspawning an Checkpoints richtig. |
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2013-10-19 |
Wintermute | Checkpoints. |
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2013-10-19 |
Wintermute | Pilzverhalten: Läuft unter Spieler hin und her. |
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2013-10-18 |
Wintermate | SMB-Level spielbarer gemacht. |
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2013-10-18 |
Wintermate | Sprites in Repo geworfen (damit nichts verlorengeht) |
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2013-10-18 |
Wintermate | Spikes. |
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2013-10-18 |
Wintermute | Pilz verfolgt Spieler. |
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2013-10-18 |
Wintermute | Giraffe verfolgt Spieler. |
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2013-10-17 |
Wintermute | Beim Neuspawnen eines Gegners alle Flags zurücksetzen. |
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2013-10-17 |
Wintermute | Neue Vögel: Gerade fliegend und gerade fliegend mit... |
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2013-10-17 |
Wintermute | Schussphysik: Schwung des Spielers mit einrechnen,... |
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2013-10-17 |
Wintermute | Gegner reagieren auf Schüsse. |
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2013-10-17 |
Wintermute | ambros neuer Vogel, wolfpros Level. Den wir wohl besser... |
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2013-10-17 |
Wintermute | Bessere Tötungsabfrage bei Sprung auf Gegner. |
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2013-10-17 |
Wintermute | Vorarbeit f. Schüsse/Würfe. Animation steht, TODO:... |
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2013-10-17 |
Wintermute | Bugfix: Kollisionsprüfung am oberen Bildschirmrand... |
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2013-10-15 |
Wintermute | Vogel. |
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2013-10-15 |
Wintermute | Schrift. TODO?: Umlaute |
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2013-10-15 |
Wintermute | Giraffe |
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2013-10-15 |
Wintermute | Hunde. |
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2013-10-14 |
Wintermute | Hoppelnde Hasen. |
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2013-10-14 |
Wintermute | Rotorgeschwindigkeit. |
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2013-10-14 |
Wintermute | Verbesserte Rotor-Sprites. |
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2013-10-14 |
Wintermute | Teile des r0ket-nrf-Treibers. |
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2013-10-14 |
Wintermute | Neuer Gegnertyp: Rotor. Außerdem: Spiralenphysik verbes... |
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2013-10-14 |
Wintermute | wolfpros Levelansatz. Problem scheint behoben zu sein. |
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2013-10-14 |
Wintermute | Level von mcsilver -- braucht Modifikation wegen neuer... |
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2013-10-14 |
Wintermute | Neue Gegnertypen: Schlange, Spirale. |
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2013-10-13 |
Wintermute | Leere Verzeichnisse in git. |
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2013-10-13 |
Wintermute | Major refactoring. Hitboxes. |
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2013-10-13 |
Wintermute | Pfade in Mock so angepasst, dass sie mit dem Hauptcode... |
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2013-10-13 |
Wintermute | Mock-Code in dieses Repo übernommen. |
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2013-10-13 |
Wintermute | Kaninchen aus mock übernommen |
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2013-10-13 |
Wintermute | CLKDIV-Durchlauf für Sync zum Messen. |
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2013-10-13 |
Wintermute | LEDs an Prototyp2 |
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2013-10-13 |
Wintermute | Support für neuen Prototypen |
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2013-10-13 |
Wintermute | Sprunghöhenfoo. |
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2013-10-13 |
Wintermute | Sprunghöhe besser kontrollierbar. |
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2013-10-12 |
Wintermute | Speed etwas runter (13.3 ms pro Tick) |
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2013-10-12 |
Wintermute | Jumpnrun: Neueste Entwicklung geportet. Schnellere... |
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2013-10-12 |
Wintermute | Badge-Initialisierung komplett umgeschrieben, um neue... |
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2013-10-12 |
Wintermute | Entwurf einer pinconfig.h, die von IOCON_-Sondernamen... |
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2013-10-11 |
Wintermute | Treiber für at25df041a (rev. 0.0.0-erster-anlauf-voelli... |
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2013-10-10 |
Wintermute | Probeweise mal mit Flashchip sprechen (Statusregister... |
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next |